SPGPU: Spatially Programmed GPU
Communication is a critical bottleneck for GPUs, manifesting as energy and performance overheads due to network-on-chip (NoC) delay and congestion. While many algorithms exhibit locality among thread blocks and accessed data, modern GPUs lack the interface to exploit this locality: GPU thread blocks...
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| Vydáno v: | IEEE computer architecture letters Ročník 23; číslo 2; s. 223 - 226 |
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| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
01.07.2024
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| Témata: | |
| ISSN: | 1556-6056, 1556-6064 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | Communication is a critical bottleneck for GPUs, manifesting as energy and performance overheads due to network-on-chip (NoC) delay and congestion. While many algorithms exhibit locality among thread blocks and accessed data, modern GPUs lack the interface to exploit this locality: GPU thread blocks are mapped to cores obliviously. In this work, we explore a simple extension to the conventional GPU programming interface to enable control over the spatial placement of data and threads, yielding new opportunities for aggressive locality optimizations within a GPU kernel. Across 7 workloads that can take advantage of these optimizations, for a 32 (or 128) SM GPU: we achieve a 1.28× (1.54×) speedup and 35% (44%) reduction in NoC traffic, compared to baseline non-spatial GPUs. |
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| ISSN: | 1556-6056 1556-6064 |
| DOI: | 10.1109/LCA.2024.3499339 |