Pradana, F., Setyosari, P., Ulfa, S. U., Hirashima, T., Pinandito, A., Rokhmawati, R. I., & Iriani, N. I. (2024). Students’ Acceptance of Gamification-Based e-Learning in Supporting Web Programming Instruction. Ubiquitous learning, 17(2), 75-91. https://doi.org/10.18848/1835-9795/CGP/v17i02/75-91
Chicago-Zitierstil (17. Ausg.)Pradana, Fajar, Punaji Setyosari, Saida U. Ulfa, Tsukasa Hirashima, Aryo Pinandito, Retno Indah Rokhmawati, und Nur Ida Iriani. "Students’ Acceptance of Gamification-Based E-Learning in Supporting Web Programming Instruction." Ubiquitous Learning 17, no. 2 (2024): 75-91. https://doi.org/10.18848/1835-9795/CGP/v17i02/75-91.
MLA-Zitierstil (9. Ausg.)Pradana, Fajar, et al. "Students’ Acceptance of Gamification-Based E-Learning in Supporting Web Programming Instruction." Ubiquitous Learning, vol. 17, no. 2, 2024, pp. 75-91, https://doi.org/10.18848/1835-9795/CGP/v17i02/75-91.