Good, J., Howland, K., & Thackray, L. (2008). Problem-based learning spanning real and virtual words: A case study in Second Life. Research in learning technology, 16(3), . https://doi.org/10.3402/rlt.v16i3.10895
Citácia podle Chicago (17th ed.)Good, Judith, Katherine Howland, a Liz Thackray. "Problem-based Learning Spanning Real and Virtual Words: A Case Study in Second Life." Research in Learning Technology 16, no. 3 (2008). https://doi.org/10.3402/rlt.v16i3.10895.
Citácia podľa MLA (8th ed.)Good, Judith, et al. "Problem-based Learning Spanning Real and Virtual Words: A Case Study in Second Life." Research in Learning Technology, vol. 16, no. 3, 2008, https://doi.org/10.3402/rlt.v16i3.10895.
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