Ethical issues in the adoption and use of gamified library services: A narrative review and future research directions
There has been a continuous increase and interest in the discussion regarding gamification in libraries and information centers. This necessitates the importance of discussing the ethical issues that concerns the adoption and use of gamified library services. This study adopts the narrative review a...
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| Vydáno v: | Business information review Ročník 42; číslo 2; s. 98 - 105 |
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| Médium: | Journal Article |
| Jazyk: | angličtina |
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London, England
SAGE Publications
01.06.2025
Bowker-Saur Ltd |
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| ISSN: | 0266-3821, 1741-6450 |
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| Abstract | There has been a continuous increase and interest in the discussion regarding gamification in libraries and information centers. This necessitates the importance of discussing the ethical issues that concerns the adoption and use of gamified library services. This study adopts the narrative review approach to provide a discursive review of evidence of past literature, which were consulted both in libraries and the Internet. The study findings showed that ethical issues relating to the adoption of gamified library services include safety of data to be stored in the cloud, data integrity, prevention of manipulation and exploitation of librarians, avoidance of psychological discomfort, and so on. The study showed that ethical issues regarding the use of gamified library services include game overloading, cheating the game system, advantage for technology-savvy users, librarians’ autonomy and privacy, and so on. Future research directions in ethical issues in gamified library services were discussed. |
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| AbstractList | There has been a continuous increase and interest in the discussion regarding gamification in libraries and information centers. This necessitates the importance of discussing the ethical issues that concerns the adoption and use of gamified library services. This study adopts the narrative review approach to provide a discursive review of evidence of past literature, which were consulted both in libraries and the Internet. The study findings showed that ethical issues relating to the adoption of gamified library services include safety of data to be stored in the cloud, data integrity, prevention of manipulation and exploitation of librarians, avoidance of psychological discomfort, and so on. The study showed that ethical issues regarding the use of gamified library services include game overloading, cheating the game system, advantage for technology-savvy users, librarians’ autonomy and privacy, and so on. Future research directions in ethical issues in gamified library services were discussed. |
| Author | Adeyemi, Ismail Olatunji |
| Author_xml | – sequence: 1 givenname: Ismail Olatunji orcidid: 0000-0001-9822-5950 surname: Adeyemi fullname: Adeyemi, Ismail Olatunji email: ismail.adeyemi@kwasu.edu.ng organization: , Nigeria |
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| Cites_doi | 10.1145/2908805.2913023 10.1016/j.promfg.2015.07.616 10.2196/18247 10.1108/YC-10-2020-1221 10.1108/LM-08-2018-0069 10.1007/s10551-016-3304-6 10.3390/ijerph182111052 10.1007/s10676-016-9401-5 10.1371/journal.pone.0164347 10.1145/3123756 10.5860/rusq.54n2.19 10.1007/s13520-022-00162-1 10.1007/978-3-031-14961-0_41 10.1186/s40991-023-00086-4 10.1145/2181037.2181040 10.1007/978-3-030-80129-8_35 10.1007/s12599-013-0273-5 10.4018/978-1-7998-9223-6.ch019 10.31219/osf.io/u4cqn 10.1109/IC3e.2015.7403481 10.1108/EL-05-2021-0096 10.1386/jgvw.6.2.159_1 10.6017/ital.v39i3.12209 10.1177/09610006211067273 10.1080/01639374.2020.1715520 10.4337/9781802202021.00031 10.1177/1046878118774385 10.1007/978-3-030-10576-1_38 10.1007/s12525-015-0212-z |
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| Keywords | ethics in gamified library services gamification Adoption of gamified library services gamified library services ethics in gamification use of gamified library services |
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| SubjectTerms | Adoption of innovations Autonomy Avoidance behavior Cheating Data integrity Discomfort Ethical dilemmas Ethics Exploitation Games Gamification Information centers Internet Librarians Libraries Manipulation Morality Narratives Privacy Research ethics Services |
| Title | Ethical issues in the adoption and use of gamified library services: A narrative review and future research directions |
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