Glushkova, T. (2016). Application of block programming and game-based learning to enhance interest in computer science. Journal of Innovations and Sustainability, 2(1), 21-32. https://doi.org/10.51599/is.2016.02.01.21
Citace podle Chicago (17th ed.)Glushkova, Todorka. "Application of Block Programming and Game-based Learning to Enhance Interest in Computer Science." Journal of Innovations and Sustainability 2, no. 1 (2016): 21-32. https://doi.org/10.51599/is.2016.02.01.21.
Citace podle MLA (9th ed.)Glushkova, Todorka. "Application of Block Programming and Game-based Learning to Enhance Interest in Computer Science." Journal of Innovations and Sustainability, vol. 2, no. 1, 2016, pp. 21-32, https://doi.org/10.51599/is.2016.02.01.21.
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