A framework for utilizing unexplored game elements in designing learning systems
Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ability to imp...
Saved in:
| Published in: | Advances in Computing and Engineering Vol. 2; no. 2; pp. 96 - 131 |
|---|---|
| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Academy Publishing Center
31.12.2022
|
| Subjects: | |
| ISSN: | 2735-5977, 2735-5985 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!