A framework for utilizing unexplored game elements in designing learning systems

Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ability to imp...

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Bibliographic Details
Published in:Advances in Computing and Engineering Vol. 2; no. 2; pp. 96 - 131
Main Authors: Elshorbagy, Sara Adel, Sherief, Nada, Abdelmoez, Walid
Format: Journal Article
Language:English
Published: Academy Publishing Center 31.12.2022
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ISSN:2735-5977, 2735-5985
Online Access:Get full text
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