A framework for utilizing unexplored game elements in designing learning systems
Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ability to imp...
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| Veröffentlicht in: | Advances in Computing and Engineering Jg. 2; H. 2; S. 96 - 131 |
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| Hauptverfasser: | , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Academy Publishing Center
31.12.2022
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| Schlagworte: | |
| ISSN: | 2735-5977, 2735-5985 |
| Online-Zugang: | Volltext |
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