A framework for utilizing unexplored game elements in designing learning systems

Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ability to imp...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Advances in Computing and Engineering Jg. 2; H. 2; S. 96 - 131
Hauptverfasser: Elshorbagy, Sara Adel, Sherief, Nada, Abdelmoez, Walid
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Academy Publishing Center 31.12.2022
Schlagworte:
ISSN:2735-5977, 2735-5985
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!