The phenomenon of word-creation as a kind of language game (on the example of the online dictionary Slovodna)

This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram. The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sann...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Vilnius University open series (Online) S. 204 - 213
1. Verfasser: Tsudikova, Daria
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Vilniaus universiteto leidykla / Vilnius University Press 06.11.2024
Schlagworte:
ISSN:2669-0535, 2669-0535
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram. The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sannikov, Tatiana Kuranova, and Lidia Malygina. The basis of the practical part of the article was the analysis of examples from the Internet dictionary SlovoDna, aimed at comparing language game techniques with their direct implementation in the modern Russian language. Current work uses methods such as introspection and reconstruction of the internal form of wordplay and their word-forming analysis. As a result of the research, nonce words are singled out into several subgroups based on the method of formation (reception); the main functions of the word-formation language game implemented by the authors of the Internet dictionary while creating words are determined; conclusions about the linguistic experiments of SlovoDna are made.
ISSN:2669-0535
2669-0535
DOI:10.15388/SV-I-II.2024.18