The phenomenon of word-creation as a kind of language game (on the example of the online dictionary Slovodna)

This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram. The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sann...

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Vydáno v:Vilnius University open series (Online) s. 204 - 213
Hlavní autor: Tsudikova, Daria
Médium: Journal Article
Jazyk:angličtina
Vydáno: Vilniaus universiteto leidykla / Vilnius University Press 06.11.2024
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ISSN:2669-0535, 2669-0535
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Abstract This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram. The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sannikov, Tatiana Kuranova, and Lidia Malygina. The basis of the practical part of the article was the analysis of examples from the Internet dictionary SlovoDna, aimed at comparing language game techniques with their direct implementation in the modern Russian language. Current work uses methods such as introspection and reconstruction of the internal form of wordplay and their word-forming analysis. As a result of the research, nonce words are singled out into several subgroups based on the method of formation (reception); the main functions of the word-formation language game implemented by the authors of the Internet dictionary while creating words are determined; conclusions about the linguistic experiments of SlovoDna are made.
AbstractList This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram. The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sannikov, Tatiana Kuranova, and Lidia Malygina. The basis of the practical part of the article was the analysis of examples from the Internet dictionary SlovoDna, aimed at comparing language game techniques with their direct implementation in the modern Russian language. Current work uses methods such as introspection and reconstruction of the internal form of wordplay and their word-forming analysis. As a result of the research, nonce words are singled out into several subgroups based on the method of formation (reception); the main functions of the word-formation language game implemented by the authors of the Internet dictionary while creating words are determined; conclusions about the linguistic experiments of SlovoDna are made.
This study aims to investigate the implementation of the phenomenon of word creation as a kind of а language game in the modern media space – the social network Instagram.The theoretical part of the study is based on several works devoted to the phenomenon under study by Boris Norman, Vladimir Sannikov, Tatiana Kuranova, and Lidia Malygina.The basis of the practical part of the article was the analysis of examples from the Internet dictionary SlovoDna, aimed at comparing language game techniques with their direct implementation in the modern Russian language.Current work uses methods such as introspection and reconstruction of the internal form of wordplay and their word-forming analysis. As a result of the research, nonce words are singled out into several subgroups based on the method of formation (reception); the main functions of the word-formation language game implemented by the authors of the Internet dictionary while creating words are determined; conclusions about the linguistic experiments of SlovoDna are made. В статье рассматривается реализация феномена словотворчества как разновидности языковой игры в современном медиапространстве – социальной сети Instagram. Теоретическая часть исследования основана на работах Б. Нормана «Игра на гранях языка» и В. Санникова «Русский язык в зеркале языковой игры», статье Т. Курановой «Функции языковой игры в медиаконтексте» и лекции Л. Малыгиной «Языковая игра».Основой практической части исследования стал анализ примеров из интернет-словаря SlovoDna, направленный на сопоставление приемов языковой игры с их непосредственной реализацией в современном русском языке.При анализе феномена языковой игры использовались методы интроспекции и реконструкции внутренней формы обыгрываемых слов путем их словообразовательного анализа.В практической части исследования созданные в результате языковой игры слова-окказионализмы распределены по группам на основании способов (приемов) их образования; определены основные функции словообразовательной языковой игры, реализованные авторами интернет-словаря при создании слов-окказионализмов; сделаны выводы о лингвистических экспериментах SlovoDna.
Author Tsudikova, Daria
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DocumentTitleAlternate Феномен словотворчества как разновидность языковой игры (на примере интернет-словаря Slovodna)
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Keywords языковая игра
language game
SlovoDna
online dictionary
Instagram
словотворчество
интернет-словарь
word-creation
Language English
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Title The phenomenon of word-creation as a kind of language game (on the example of the online dictionary Slovodna)
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