How computer games help children learn

In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science...

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Vydáno v:How Computer Games Help Children Learn
Hlavní autor: Shaffer, D
Médium: E-kniha Kniha Kapitola
Jazyk:angličtina
Vydáno: New York Palgrave Macmillan 2007
Palgrave Macmillan US
Vydání:1
Témata:
ISBN:0230602525, 9780230602526, 9781403975058, 1403975051
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Abstract In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science, and education, this book revolutionizes how we think about education in the digital age. (DIPF/Orig.).
AbstractList This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world. This book contains: (1) Foreword: Seeing the Future (James Paul Gee); (2) Introduction; (3) Epistemology: "The Debating Game"; (4) Knowledge: "The Digital Zoo"; (5) Skills: "Escher's World"; (6) Values: "The Pandora Project"; (7) Identity: "Science.net"; and (8) Beyond the Industrial School: The Future of Education and How We Get There.
In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science, and education, this book revolutionizes how we think about education in the digital age. (DIPF/Orig.).
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
A new look at the future of learning.
Author Shaffer, D
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PublicationTitle How Computer Games Help Children Learn
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Snippet In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors,...
A new look at the future of learning.
This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children...
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of...
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SubjectTerms Astronomy
Career education
Career education -- Computer-assisted instruction
Children
Computer games
Computers
Computers and Society
Computerspiel
Critical Thinking
Education
Education, general
Educational Policy and Politics
Educational Technology
Epistemology
Games
Identität
Kind
Kognitiver Prozess
Learning, Psychology of
Lernen
Mediennutzung
Medienpädagogik
Palgrave Social & Cultural Studies Collection
Personality and Social Psychology
Teaching and Teacher Education
The self, ego, identity, personality
Theoretical & mathematical astronomy
Thinking Skills
Values
Video Games
Video Technology
Videospiel
Virtual reality in education
Vocational guidance
Vocational guidance -- Computer-assisted instruction
TableOfContents Cover -- How Computer Games Help Children Learn -- Contents -- Foreword -- Introduction -- Chapter One Epistemology: The Debating Game -- Chapter Two Knowledge: Digital Zoo -- Chapter Three Skills: Escher's World -- Chapter Four Values: The Pandora Project -- Chapter Five Identity: science.net -- Chapter Six The future: Urban Science -- Notes -- Bibliography -- Index -- Acknowledgments
Title How computer games help children learn
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