How computer games help children learn
In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science...
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| Vydáno v: | How Computer Games Help Children Learn |
|---|---|
| Hlavní autor: | |
| Médium: | E-kniha Kniha Kapitola |
| Jazyk: | angličtina |
| Vydáno: |
New York
Palgrave Macmillan
2007
Palgrave Macmillan US |
| Vydání: | 1 |
| Témata: | |
| ISBN: | 0230602525, 9780230602526, 9781403975058, 1403975051 |
| On-line přístup: | Získat plný text |
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| Abstract | In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science, and education, this book revolutionizes how we think about education in the digital age. (DIPF/Orig.). |
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| AbstractList | This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world. This book contains: (1) Foreword: Seeing the Future (James Paul Gee); (2) Introduction; (3) Epistemology: "The Debating Game"; (4) Knowledge: "The Digital Zoo"; (5) Skills: "Escher's World"; (6) Values: "The Pandora Project"; (7) Identity: "Science.net"; and (8) Beyond the Industrial School: The Future of Education and How We Get There. In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors, lawyers, engineers, urban planners, journalists and other professionals. Based on more than a decade of research in technology, game science, and education, this book revolutionizes how we think about education in the digital age. (DIPF/Orig.). How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning. A new look at the future of learning. |
| Author | Shaffer, D |
| Author_xml | – sequence: 1 fullname: Shaffer, D |
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| Copyright | Palgrave Macmillan, a division of Nature America Inc. 2006 |
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| PublicationTitle | How Computer Games Help Children Learn |
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| Snippet | In this trailblazing book, leading educational expert David Shaffer examines how particular video and computer games can help teach kids to think like doctors,... A new look at the future of learning. This book looks at how particular video and computer games--such as "Digital Zoo", "The Pandora Project", "SodaConstructor", and more--can help teach children... How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of... |
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| SubjectTerms | Astronomy Career education Career education -- Computer-assisted instruction Children Computer games Computers Computers and Society Computerspiel Critical Thinking Education Education, general Educational Policy and Politics Educational Technology Epistemology Games Identität Kind Kognitiver Prozess Learning, Psychology of Lernen Mediennutzung Medienpädagogik Palgrave Social & Cultural Studies Collection Personality and Social Psychology Teaching and Teacher Education The self, ego, identity, personality Theoretical & mathematical astronomy Thinking Skills Values Video Games Video Technology Videospiel Virtual reality in education Vocational guidance Vocational guidance -- Computer-assisted instruction |
| TableOfContents | Cover -- How Computer Games Help Children Learn -- Contents -- Foreword -- Introduction -- Chapter One Epistemology: The Debating Game -- Chapter Two Knowledge: Digital Zoo -- Chapter Three Skills: Escher's World -- Chapter Four Values: The Pandora Project -- Chapter Five Identity: science.net -- Chapter Six The future: Urban Science -- Notes -- Bibliography -- Index -- Acknowledgments |
| Title | How computer games help children learn |
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