Software Studies A Lexicon

A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice. This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthet...

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Hlavný autor: Fuller, Matthew
Médium: E-kniha Kniha
Jazyk:English
Vydavateľské údaje: Cambridge, Mass The MIT Press 18.04.2008
MIT Press
Vydanie:1
Edícia:Leonardo
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ISBN:9780262062749, 0262062747
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Abstract A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice. This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming's own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects. The contributors to Software Studies are both literate in computing (and involved in some way in the production of software) and active in making and theorizing culture. Software Studies offers not only studies of software but proposes an agenda for a discipline that sees software as an object of study from new perspectives. Contributors Alison Adam, Wilfried Hou Je Bek, Morten Breinbjerg, Ted Byfield, Wendy Hui Kyong Chun, Geoff Cox, Florian Cramer, Cecile Crutzen, Marco Deseriis, Ron Eglash, Matthew Fuller, Andrew Goffey, Steve Goodman, Olga Goriunova, Graham Harwood, Friedrich Kittler, Erna Kotkamp, Joasia Krysa, Adrian Mackenzie, Lev Manovich, Michael Mateas, Nick Montfort, Michael Murtaugh, Jussi Parikka, Søren Pold, Derek Robinson, Warren Sack, Grzesiek Sedek, Alexei Shulgin, Matti Tedre, Adrian Ward, Richard Wright, Simon Yuill
AbstractList A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice. This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming's own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality. The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects. The contributors to Software Studies are both literate in computing (and involved in some way in the production of software) and active in making and theorizing culture. Software Studies offers not only studies of software but proposes an agenda for a discipline that sees software as an object of study from new perspectives. Contributors Alison Adam, Wilfried Hou Je Bek, Morten Breinbjerg, Ted Byfield, Wendy Hui Kyong Chun, Geoff Cox, Florian Cramer, Cecile Crutzen, Marco Deseriis, Ron Eglash, Matthew Fuller, Andrew Goffey, Steve Goodman, Olga Goriunova, Graham Harwood, Friedrich Kittler, Erna Kotkamp, Joasia Krysa, Adrian Mackenzie, Lev Manovich, Michael Mateas, Nick Montfort, Michael Murtaugh, Jussi Parikka, Søren Pold, Derek Robinson, Warren Sack, Grzesiek Sedek, Alexei Shulgin, Matti Tedre, Adrian Ward, Richard Wright, Simon Yuill
A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice.
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.
Author Fuller, Matthew
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Notes Includes bibliographical references (p. [277]-311) and index
Available also in a print ed.
Mode of access: Internet via World Wide Web.
Title from title screen.
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Snippet A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and...
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software....
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SubjectTerms Computer software
Computers and civilization
Computers and civilization -- Encyclopedias
Digital Humanities & New Media
Encyclopedias
Information Science
Lexicography
Media Studies
Programming languages (Electronic computers)
Programming languages (Electronic computers) -- Lexicography
Science, Technology & Society
Social Sciences
Software Studies
Technology and the arts
SubjectTermsDisplay Computer software.
Computers and civilization -- Encyclopedias.
Electronic books.
Programming languages (Electronic computers) -- Lexicography.
Technology and the arts.
Subtitle A Lexicon
TableOfContents Intro -- Contents -- Series Foreword -- Acknowledgments -- Introduction -- Algorithm -- Analog -- Button -- Class Library -- Code -- Codecs -- Computing Power -- Concurrent Versions System -- Copy -- Data Visualization -- Elegance -- Ethnocomputing -- Function -- Glitch -- Import / Export -- Information -- Intelligence -- Interaction -- Interface -- Internationalization -- Interrupt -- Language -- Lists -- Loop -- Memory -- Obfuscated Code -- Object Orientation -- Perl -- Pixel -- Preferences -- Programmability -- Sonic Algorithm -- Source Code -- System Event Sounds -- Text Virus -- Timeline (sonic) -- Variable -- Weird Languages -- Bibliography -- About the Contributors -- Index
Title Software Studies
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