Sketching user experiences

Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch...

Full description

Saved in:
Bibliographic Details
Main Author: Greenberg, Saul
Format: eBook Book
Language:English
Published: Waltham, MA Morgan Kaufmann 2012
Elsevier Science & Technology
Edition:1
Subjects:
ISBN:9780123819598, 0123819598
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Part 2: Copy a Drawing of a Person -- Part 3: Drawing What You Actually See -- Comparing the Results -- You Try -- You Now Know -- 3.3 Sketching Vocabulary -- You Now Know -- 3.4 The Vanilla Sketch -- The Drawing -- Annotations -- Notes -- You Now Know -- 3.5 The Collaborative Sketch -- Gestures: Sketching With Others -- You Now Know -- 3.6 Slideware for Drawing -- Sketching in Slideware -- Digital vs Paper-Based Sketching -- Digital Collaboration -- You Now Know -- 3.7 Sketching with Office Supplies -- The Versatile Sticky Note -- Interacting with Office Supplies Over Time -- Using Office Supplies with Others -- You Now Know -- 3.8 Templates -- Appropriating Photos -- Tracing -- More on Layers -- Back to Paper -- Another Example: A Web Page Template -- You Now Know -- 3.9 Photo Traces -- Creating a Photo Trace -- Using the Photo Traces -- You Now Know -- 3.10 Hybrid Sketches -- You Now Know -- 3.11 Sketching with Foam Core -- Method 1: Sketching a Novel Interface or a Digital Watch -- Method 2: Using Photos to Prototype Existing Devices -- You Now Know -- Section 4: Snapshots in Time: The Visual Narrative -- 4.1 Sequential Storyboards -- The Sequential Storyboard -- You Now Know -- 4.2 The State Transition Diagram -- A Storyboard as States and Transitions -- Transition Diagram with Branches -- You Now Know -- 4.3 The Branching Storyboard -- The Cell Phone Example -- The Interactive Shopping System Example -- You Now Know -- 4.4 The Narrative Storyboard -- A Vocabulary of Camera Shots and Film Making -- Method 1: Sketching Storyboards -- Method 2: Photo-Based Storyboards -- You Now Know -- Section 5: Animating the User Experience -- 5.1 The Animated Sequence -- The Slide Show -- The Registration Problem -- The Solution: Registering Images -- You Now Know -- 5.2 Motion Paths -- You Now Know -- 5.3 Branching Animations
  • Front Cover -- Sketching User Experiences -- Copyright Page -- Table of Contents -- Preface -- Acknowledgments -- Section 1: Getting into the Mood -- 1.1 Introduction -- Mission -- What this book is about -- Companion Book -- Why Sketch? -- Audience -- Structure of this Book -- 1.2 Why Should I Sketch? -- Sketching is About Design -- Getting the Design Right -- Elaboration and Reduction -- The Design Funnel -- The Product View -- You Now Know -- 1.3 The Sketchbook -- Why a Sketchbook? -- Uses of a Sketchbook -- Best Practices -- Properties of Good Sketchbooks -- You Now Know -- 1.4 10 Plus 10: Descending the Design Funnel -- The 10 Plus 10 Method -- Design Challenge 1: Connecting Two Smart Phones -- Design Challenge 2 -- Design Challenge 3 -- You Now Know -- Section 2:Sampling the Real World -- 2.1 Scribble Sketching -- Capturing Ideas in Existing Systems -- Scribble sketching in the dark,While doing other things -- Practicing Scribble Sketching -- You Now Know -- 2.2 Sampling with Cameras -- Sampling Objects That Irritate You and Others -- Sampling Compelling Designs -- Sampling Things That Inspire You -- You Now Know -- 2.3 Collecting Images &amp -- Clippings -- Developing Your Collection -- Examples of Collections -- You Now Know -- 2.4 Toyboxes and Physical Collections -- Part One: Collecting Objects as Idea Triggers -- Collecting Objects to Build With -- Part Two: Storing Objects -- Part Three: Curating Your Objects -- Case Study: The Buxton Collection -- You Now Know -- 2.5 Sharing Found Objects -- Managing Sharing/Privacy Issues Around Sketching and Collecting -- You Now Know. -- Section 3: The Single Image -- 3.1 Warm Up to Sketching -- An Exercise in Line Quality -- Variations -- You Now Know -- 3.2 Sketching What You See -- An Excercise in Drawing What You See -- Part 1: Drawing From Your Imagination
  • Selecting Alternative Interaction Paths Through Hyperlinks -- You Now Know -- 5.4 Keyframes and Tweening -- Some Definitions -- Example: Adobe Flash -- You Try -- You Now Know -- 5.5 Linear Video -- Preparation -- Recording The Movie -- Variations: Paper and Transparency -- You Now Know -- Section 6: Involving Others -- 6.1 Uncovering the Initial Mental Model -- Uncovering The Mental Model -- You Now Know -- 6.2 Wizard of Oz -- Example 1: The Listening Typewriter -- Example 2: Robotic Interruption -- Example 3: The Fax Machine -- You Now Know -- 6.3 Think Aloud -- Steps of Think Aloud -- You Now Know -- 6.4 Sketch Boards -- Preparation Method 1: Foam Core Poster Sheets -- Preparation Method 2: Sticky Notes And Whiteboards -- Share Your Sketches with Others -- You Now Know -- 6.5 The Review -- The Elevator Pitch -- The Desktop Review -- The Meeting -- The Formal Review (or the Crit) -- You Now Know -- Index