Architectures of illusion from motion pictures to navigable interactive environments.
The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio...
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| Sprache: | Englisch |
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Bristol
NBN International
2003
Intellect Books Intellect, Limited |
| Ausgabe: | 1 |
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| ISBN: | 1841508926, 1841500453, 9781841500454, 9781841508924 |
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| Abstract | The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?
This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.
Chapters discuss:
• animation • navigable architectural environments • moving image narrativity
• questions of truth and representation • virtuality/reality • synthetic imaging
• interactivity
This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.
The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image. |
|---|---|
| AbstractList | The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?
This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.
Chapters discuss:
• animation • navigable architectural environments • moving image narrativity
• questions of truth and representation • virtuality/reality • synthetic imaging
• interactivity
This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.
The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image. The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: * animation * navigable architectural environments * moving image narrativity * questions of truth and representation * virtuality/reality * synthetic imaging * interactivity This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television. The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist. Chapters discuss: * animation * navigable architectural environments * moving image narrativity * questions of truth and representation * virtuality/reality * synthetic imaging * interactivity This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television. The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image. |
| Author | Thomas, Maureen Penz, François |
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| Subtitle | from motion pictures to navigable interactive environments. |
| TableOfContents | Architectures of illusion : from motion pictures to navigable interactive environments -- Contents -- Historical note -- Introduction -- Animation, art and digitality : from termite terrace to motion painting -- Beyond digitality: cinema, console games and screen language : the spatial organisation of narrative -- Architecture and the screen from photography to synthetic imaging : capturing and building space, time and motion -- The creative treatment of actuality : visions and revisions in representing truth -- Screenography -- Bibliography -- Index Front Cover -- Preliminary Pages -- Contents -- Historical Note -- Introduction -- Animation, Art and Digitality -- 1. The Escape from Termite Terrace -- 2. A Lexicon of Babel: the Multiple Languages of Animation -- 3. The Genie in the Lamp: Realism and Fantasy in the Animated Film -- 4. Animation and Documentary -- 5. Motion Painting -- Beyond Digitality: Cinema, Console Games and Screen Language -- 1. Console Games and Storytelling -- 2. Tradition and Innovation - Drama, Narrative and Narration on the Film, TV and Interactive Screen -- 3. Big Screen/Small Screen - - Cross-Fertilization between Film & -- Interactive Games -- 4. Narrative, Narration and Engagement in Adventure-Game Stories -- 5. Storyscapes, Storyseekers and Storymakers - Dramatic Narrative in Navigable, Expressive Space -- Architecture and the Screen from Photography to Synthetic Imaging -- 1. Background -- 2. Architects' Perspectives on Film -- 3. Film-makers' Perspectives on Architecture -- 4. Location Shooting in City Films -- 5. Toward the Digital Representation of Architecture and the City -- The Creative Treatment of Actuality -- 1. Theory and Practice -- 2. High and Low Control -- 3. The Motivation Behind The Camera -- 4. Ethnographic Movies - the 'Avant-Garde' of Documentary? -- 5. The Interactive Documentary -- Screenography -- Bibliography -- Index -- Back Cover |
| Title | Architectures of illusion |
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