Programming Arduino Getting Started with Sketches
"This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun example...
Saved in:
| Main Author: | |
|---|---|
| Format: | eBook Book |
| Language: | English |
| Published: |
New York, N.Y
McGraw-Hill Education
2016
McGraw-Hill |
| Edition: | 2nd ed. |
| Subjects: | |
| ISBN: | 1259641643, 9781259641640, 1259641635, 9781259641633, 9780071784221, 0071784225 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- A. Dedication -- B. About the Author -- C. Preface -- D. Acknowledgments -- E. Introduction -- So, What Is Arduino? -- What Will I Need? -- Using This Book -- Resources -- 1. This Is Arduino -- Microcontrollers -- A Tour of an Arduino Board -- The Origins of Arduino -- The Arduino Family -- Arduino Clones and Variants -- Conclusion -- 2. Getting Started -- Powering Up -- Installing the Software -- Uploading Your First Sketch -- The Arduino Application -- Conclusion -- 3. C Language Basics -- Programming -- What Is a Programming Language? -- Blink-Again! -- Variables -- Experiments in C -- Commands -- Constants -- Conclusion -- 4. Functions -- What Is a Function? -- Parameters -- Global, Local, and Static Variables -- Return Values -- Other Variable Types -- Coding Style -- Conclusion -- 5. Arrays and Strings -- Arrays -- String Arrays -- A Morse Code Translator -- Conclusion -- 6. Input and Output -- Digital Outputs -- Digital Inputs -- Analog Outputs -- Analog Input -- Conclusion -- 7. The Standard Arduino Library -- Random Numbers -- Math Functions -- Bit Manipulation -- Advanced I/O -- Interrupts -- Conclusion -- 8. Data Storage -- Constants -- Storing Data in Flash Memory -- EEPROM -- Compression -- Conclusion -- 9. Displays -- Alphanumeric LCD Displays -- A USB Message Board -- Using the Display -- Other LCD Library Functions -- OLED Graphic Displays -- Connecting an OLED Display -- Software -- Conclusion -- 10. Arduino Internet of Things Programming -- Communicating with Web Servers -- Arduino Uno as a Web Server -- Web-Controlled Arduino -- Node MCU Web Server -- Web-Controlled Node MCU -- Calling Web Services -- Arduino Uno and IFTTT -- Node MCU ESP8266 Board and IFTTT -- Other IoT Options -- Conclusion -- 11. C++ and Libraries -- Object Orientation -- Built-In Library Example -- Writing Libraries -- Conclusion.

