Programming Arduino Getting Started with Sketches
"This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun example...
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| Format: | E-Book Buch |
| Sprache: | Englisch |
| Veröffentlicht: |
New York, N.Y
McGraw-Hill Education
2016
McGraw-Hill |
| Ausgabe: | 2nd ed. |
| Schlagworte: | |
| ISBN: | 1259641643, 9781259641640, 1259641635, 9781259641633, 9780071784221, 0071784225 |
| Online-Zugang: | Volltext |
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| Abstract | "This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino's modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things."--provided by Amazon.com. |
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| AbstractList | "This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino's modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things."--provided by Amazon.com. |
| Author | Monk, Simon |
| Author_xml | – sequence: 1 fullname: Monk, Simon |
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| Edition | 2nd ed. |
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| ISBN | 1259641643 9781259641640 1259641635 9781259641633 9780071784221 0071784225 |
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| Notes | Includes index Summary: "Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. - Understand Arduino hardware fundamentals - Install the software, power it up, and upload your first sketch - Learn C language basics - Write functions in Arduino sketches - Structure data using arrays and strings - Use Arduino's digital and analog inputs and outputs in your programs - Work with the Standard Arduino Library - Write sketches that can store data - Program LCD displays - Use an Ethernet shield to enable Arduino to function as a web server - Write your own Arduino libraries "-- Provided by publisher |
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| PublicationPlace | New York, N.Y |
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| Publisher | McGraw-Hill Education McGraw-Hill |
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| Snippet | "This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and... |
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| SubjectTerms | Arduino (Microcontroller) Arduino (Programmable controller) Programmable controllers Technology & Engineering TECHNOLOGY & ENGINEERING / Electronics / Microelectronics. bisacsh |
| Subtitle | Getting Started with Sketches |
| TableOfContents | A. Dedication -- B. About the Author -- C. Preface -- D. Acknowledgments -- E. Introduction -- So, What Is Arduino? -- What Will I Need? -- Using This Book -- Resources -- 1. This Is Arduino -- Microcontrollers -- A Tour of an Arduino Board -- The Origins of Arduino -- The Arduino Family -- Arduino Clones and Variants -- Conclusion -- 2. Getting Started -- Powering Up -- Installing the Software -- Uploading Your First Sketch -- The Arduino Application -- Conclusion -- 3. C Language Basics -- Programming -- What Is a Programming Language? -- Blink-Again! -- Variables -- Experiments in C -- Commands -- Constants -- Conclusion -- 4. Functions -- What Is a Function? -- Parameters -- Global, Local, and Static Variables -- Return Values -- Other Variable Types -- Coding Style -- Conclusion -- 5. Arrays and Strings -- Arrays -- String Arrays -- A Morse Code Translator -- Conclusion -- 6. Input and Output -- Digital Outputs -- Digital Inputs -- Analog Outputs -- Analog Input -- Conclusion -- 7. The Standard Arduino Library -- Random Numbers -- Math Functions -- Bit Manipulation -- Advanced I/O -- Interrupts -- Conclusion -- 8. Data Storage -- Constants -- Storing Data in Flash Memory -- EEPROM -- Compression -- Conclusion -- 9. Displays -- Alphanumeric LCD Displays -- A USB Message Board -- Using the Display -- Other LCD Library Functions -- OLED Graphic Displays -- Connecting an OLED Display -- Software -- Conclusion -- 10. Arduino Internet of Things Programming -- Communicating with Web Servers -- Arduino Uno as a Web Server -- Web-Controlled Arduino -- Node MCU Web Server -- Web-Controlled Node MCU -- Calling Web Services -- Arduino Uno and IFTTT -- Node MCU ESP8266 Board and IFTTT -- Other IoT Options -- Conclusion -- 11. C++ and Libraries -- Object Orientation -- Built-In Library Example -- Writing Libraries -- Conclusion. |
| Title | Programming Arduino |
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