Building Imaginary Worlds The Theory and History of Subcreation
Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly o...
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| Format: | E-Book Buch |
| Sprache: | Englisch |
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New York
Routledge
2012
Taylor and Francis Taylor & Francis Group |
| Ausgabe: | 1 |
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| ISBN: | 0415631203, 9780415631204, 9780415631198, 041563119X |
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| Abstract | Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on:
a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present
internarrative theory examining how narratives set in the same world can interact and relate to one another
an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation
Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. |
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| AbstractList | Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on:
a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odysseyto the present
internarrative theory examining how narratives set in the same world can interact and relate to one another
an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation
Building Imaginary Worldsalso provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds--which are often transnarrative, transmedial, and transauthorial in nature--are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared. Introduction 1. Worlds within the World 2. A History of Imaginary Worlds 3. World Structures and Systems of Relationships 4. More Than a Story: Narrative Threads and Narrative Fabric 5. Subcreation within Subcreated Worlds 6. Transmedial Growth and Adaptation 7. Circles of Authorship Glossary Appendix: Timeline of Imaginary Worlds " Building Imaginary Worlds is a stunning work of scholarship, encyclopedic in its scope, well-informed in its theory, and totally infectious in its enthusiasm for its topic. It will go down as the Bible of imaginary worlds." –Marie-Laure Ryan, author of Avatars of Story "Wolf shifts our focus from particular stories and media to the fantastical contexts we have created. Imaginary worlds express our deepest hopes, but we don't merely imagine these places. We try to live there, and in this choice lies tremendous social disruption." –Edward Castronova, author of Synthetic Worlds Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni , editor of the two-volume Encyclopedia of Video Games , and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2 , among other books. |
| Author | Wolf, Mark J. P. |
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| Copyright | 2012 Taylor & Francis |
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| Keywords | imaginary worlds storytelling Noninteractive Media Sequence Elements Mark J.P. Wolf Star Trek Universe Primary World Transmedial World LEGO Star Wars Wonderful Wizard transmedia Cavendish's Blazing World Retcon science fiction DVD Extra Main Character videogames Tolkien Unauthorized Sequel fantasy Star Wars Galaxy Red Book Board Games Christopher Tolkien Subcreated World Canonical Material Prequel Trilogy Media Franchises Episode Iv Star Wars Universe Green Walls Transmedial Adaptation story worlds |
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| Notes | Includes index |
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| Snippet | Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board... Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board... |
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| SubjectTerms | Creation (Literary, artistic, etc.) fantasy Fiction Fiction -- History and criticism -- Theory, etc History and criticism Imaginary societies Imaginary societies -- Authorship imaginary worlds Literature & Culture Mark J.P. Wolf Popular Culture Science Fiction story worlds storytelling Theory, etc Tolkien transmedia Video Games videogames |
| Subtitle | The Theory and History of Subcreation |
| TableOfContents | The Story of the World: "Making Of " Documentation -- 5 Subcreation within Subcreated Worlds -- Importance of the Word -- Self-reflexivity -- Subcreated Subcreators and Diegetic World-building -- Evil Subcreators -- 6 Transmedial Growth and Adaptation -- The Nature of Transmediality -- Windows on the World: Words, Images, Objects, Sounds, and Interactions -- Transmedial Expansion -- Description -- Visualization -- Auralization -- Interactivation -- Deinteractivation -- Encountering Transmedial Worlds -- 7 Circles of Authorship -- Open and Closed Worlds -- Levels of Canonicity -- Originator and Main Author -- Estates, Heirs, and Torchbearers -- Employees and Freelancers -- Approved, Derivative, and Ancillary Products -- Elaborationists and Fan Productions -- Participatory Worlds -- Creation, Subcreation, and the Imago Dei -- Appendix: Timeline of Imaginary Worlds -- Notes -- Glossary -- Index Cover -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Figures -- Acknowledgements -- Introduction -- World-building as a Human Activity -- Toward a Theory of Imaginary Worlds -- 1 Worlds within the World -- The Philosophy of Possible Worlds -- Imagination, Creation, and Subcreation -- Degrees of Subcreation -- Story vs. World: Storytelling and World-building -- Invention, Completeness, and Consistency -- Invention -- Completeness -- Consistency -- Immersion, Absorption, and Saturation -- World Gestalten: Ellipsis, Logic, and Extrapolation -- Catalysts of Speculation -- Connecting the Secondary World to the Primary World -- 2 A History of Imaginary Worlds -- Transnarrative Characters and Literary Cycles -- The Mythical and Unknown World -- Travelers' Tales and the Age of Exploration -- Utopias and Dystopias -- The Genres of Science Fiction and Fantasy -- Science Fiction -- Fantasy -- The Rise of Mass Media -- Early Cinema and Comic Strips -- Oz: The First Great Transmedial World -- Pulp Magazines -- Developments in Cinema and Theater -- Radio and Television -- Developments in Literature -- The Lord of the Rings and Tolkien's Influence -- New Universes and the Rise of the Media Franchise -- Interactive Worlds -- Into the Computer Age -- Worlds as Art and Thought Experiments -- 3 World Structures and Systems of Relationships -- Secondary World Infrastructures -- Maps -- Timelines -- Genealogies -- Nature -- Culture -- Language -- Mythology -- Philosophy -- Tying Different Infrastructures Together -- 4 More than a Story: Narrative Threads and Narrative Fabric -- Narrative Threads, Braids, and Fabric -- Backstory and World History -- Sequence Elements and Internarrative Theory -- Retroactive Continuity (Retcon) and Reboots -- Crossovers, Multiverses, and Retroactive Linkages -- Interactivity and Alternate Storylines |
| Title | Building Imaginary Worlds |
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