Codecharts roadmaps and blueprints for object-oriented programs.
NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELYPopular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model ro...
Saved in:
| Main Authors: | , |
|---|---|
| Format: | eBook Book |
| Language: | English |
| Published: |
Hoboken, N.J
WILEY
2011
Wiley John Wiley & Sons, Incorporated John Wiley & Sons |
| Edition: | 1 |
| Subjects: | |
| ISBN: | 0470891025, 9780470891032, 0470891033, 9780470891025, 0470626941, 9780470626948 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Codecharts: roadmaps and blueprints for object-oriented programs -- Dedication -- Contents -- Preface -- Acknowledgements -- Guide to the reader -- Codecharts -- Propositions -- Prologue -- Chapter 1. Motivation -- Chapter 2. Design description languages -- Chapter 3. An overview of codecharts -- Chapter 4. UML versus codecharts -- Chapter 5. Historical notes -- Part I: Practice -- Chapter 6. Modelling small programs -- Chapter 7. Modelling large programs -- Chapter 8. Modelling industry-scale programs -- Chapter 9. Modelling design motifs -- Chapter 10. Modelling application frameworks -- Chapter 11. Modelling design patterns -- Chapter 12. Modelling early design revisited -- Chapter 13. Advanced modelling techniques -- Part II: Theory -- Chapter 14. Abstract semantics -- Chapter 15. Verification -- Chapter 16. Schemas -- Chapter 17. LePUS3 in classical logic -- Chapter 18. Reasoning about charts -- Appendix I: The gang of four companion -- Appendix II: Formal definitions -- Appendix III: UML quick reference -- References -- Index
- 11.5 *Concluding Remarks -- 12. Modelling Early Design Revisited -- 13. *Advanced Modelling Techniques -- 13.1 Ad Hoc Symbols -- 13.2 Modelling Information Hiding -- PART II: Theory -- 14. Abstract Semantics -- 14.1 Finite Structures -- 14.2 Abstract Semantics Functions -- 14.3 Design Models -- 14.4 Program Modelling Revisited -- 15. Verification -- 15.1 Verifying Closed Specifications -- 15.2 Verifying Open Specifications -- 15.3 Verifying Pattern Implementations -- 15.4 Tool Support for Automated Verification -- 16. *Schemas -- 17. LePUS3 in Classical Logic -- 17.1 LePUS3 and Class-Z as First-Order Languages -- 17.2 Specifications in the Predicate Logic -- 17.3 The Axioms of Class-Based Programs -- 18. Reasoning about Charts -- Appendix I: The Gang of Four Companion -- Appendix II: Formal Definitions -- Appendix III: UML Quick Reference -- References -- Index
- Intro -- Codecharts -- Contents -- Preface -- Acknowledgements -- Guide to the Reader -- Codecharts -- Propositions -- Prologue -- 1. Motivation -- 2. Design Description Languages -- 2.1 Theory Versus Practice -- 2.2 Decidability -- 2.3 Abstraction -- 2.4 Elegance -- 3. An Overview of Codecharts -- 3.1 Object-Orientation -- 3.2 Visualization -- 3.3 Rigour -- 3.4 Automated Verifiability -- 3.5 Scalability -- 3.6 Genericity -- 3.7 Minimality -- 3.8 Information Neglect -- 4. UML Versus Codecharts -- 5. Historical Notes -- PART I: Practice -- 6. Modelling Small Programs -- 6.1 Modelling Individual Classes -- 6.2 Modelling Individual Methods -- 6.3 Modelling Properties -- 6.4 *Modelling Implementation Minutia -- 6.5 Modelling Simple Relations -- 6.6 Modelling Indirect Relations -- 6.7 *Subtyping -- 7. Modelling Large Programs -- 7.1 Modelling Sets of Classes -- 7.2 Modelling Total Relations Between Sets -- 7.3 Modelling Sets of Methods (Clans) -- 7.4 *Modelling Isomorphic Relations -- 7.5 Modelling Sets of Methods (Tribes) -- 7.6 Modelling Class Hierarchies -- 7.7 Modelling Methods in Hierarchies -- 7.8 Modelling Properties of Sets -- 7.9 *Case Study: Total Versus. Isomorphic -- 7.10 Case Study: JDOM -- 7.11 Case Study: Java 3D -- 8. *Modelling Industry-Scale Programs -- 8.1 Modelling Sets of Hierarchies -- 8.2 Modelling Sets of Sets of Methods (Clans) -- 8.3 Modelling Sets of Sets of Methods (Tribes) -- 8.4 Modelling Total Relations Revisited -- 8.5 Modelling Isomorphic Relations Revisited -- 9. Modelling Design Motifs -- 10. Modelling Application Frameworks -- 10.1 Case Study: Enterprise JavaBeans -- 10.2 Case Study: JUnit -- 11. Modelling Design Patterns -- 11.1 Case Study: The Composite Pattern -- 11.2 Case Study: The Iterator Pattern -- 11.3 Case Study: The Factory Method Pattern -- 11.4 *Case Study: The Abstract Factory Pattern

