An algorithm for triangulating multiple 3D polygons

We present an algorithm for obtaining a triangulation of multiple, non‐planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a singl...

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Bibliographic Details
Published in:Computer graphics forum Vol. 32; no. 5; pp. 157 - 166
Main Authors: Zou, Ming, Ju, Tao, Carr, Nathan
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.08.2013
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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