An algorithm for triangulating multiple 3D polygons

We present an algorithm for obtaining a triangulation of multiple, non‐planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a singl...

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Veröffentlicht in:Computer graphics forum Jg. 32; H. 5; S. 157 - 166
Hauptverfasser: Zou, Ming, Ju, Tao, Carr, Nathan
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.08.2013
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ISSN:0167-7055, 1467-8659
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Abstract We present an algorithm for obtaining a triangulation of multiple, non‐planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non‐manifold outputs for two and more input polygons without compromising optimality. For better performance on real‐world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.
AbstractList We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality. [PUBLICATION ABSTRACT]
We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.
Author Carr, Nathan
Ju, Tao
Zou, Ming
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  fullname: Zou, Ming
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  organization: Washington University in St. Louis, USA
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  givenname: Nathan
  surname: Carr
  fullname: Carr, Nathan
  organization: Adobe, USA
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Cites_doi 10.1007/BF02574703
10.1145/359842.359846
10.1007/11602613_98
10.1016/0925-7721(91)90012-4
10.1111/j.1467-8659.2008.01112.x
10.1145/1449715.1449740
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10.1016/0167-8396(94)00011-G
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Snippet We present an algorithm for obtaining a triangulation of multiple, non‐planar 3D polygons. The output minimizes additive weights, such as the total triangle...
We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle...
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SubjectTerms 3-D graphics
Algorithms
Approximation
Computer graphics
Computer science
Feeding
Mathematical models
Optimization
Polygons
Studies
Three dimensional
Triangles
Title An algorithm for triangulating multiple 3D polygons
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