ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination

Level‐of‐Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse‐to‐fine adaptive approximations that are well‐adapted for many‐view rasterization. Here, the total number of pixels in ea...

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Bibliographic Details
Published in:Computer graphics forum Vol. 30; no. 4; pp. 1233 - 1240
Main Authors: Hollander, Matthias, Ritschel, Tobias, Eisemann, Elmar, Boubekeur, Tamy
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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