Controllable Neural Story Plot Generation via Reward Shaping
Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive guidance from the user to achieve a specific goal, resulting...
Uloženo v:
| Vydáno v: | arXiv.org |
|---|---|
| Hlavní autoři: | , , , , , |
| Médium: | Paper |
| Jazyk: | angličtina |
| Vydáno: |
Ithaca
Cornell University Library, arXiv.org
18.01.2023
|
| Témata: | |
| ISSN: | 2331-8422 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Shrnutí: | Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive guidance from the user to achieve a specific goal, resulting in stories that don't have a clear sense of progression and lack coherence. We present a reward-shaping technique that analyzes a story corpus and produces intermediate rewards that are backpropagated into a pre-trained LM in order to guide the model towards a given goal. Automated evaluations show our technique can create a model that generates story plots which consistently achieve a specified goal. Human-subject studies show that the generated stories have more plausible event ordering than baseline plot generation techniques. |
|---|---|
| Bibliografie: | SourceType-Working Papers-1 ObjectType-Working Paper/Pre-Print-1 content type line 50 |
| ISSN: | 2331-8422 |
| DOI: | 10.48550/arxiv.1809.10736 |