Motion based Painterly Rendering
Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of...
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| Vydáno v: | Computer graphics forum Ročník 28; číslo 4; s. 1207 - 1215 |
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| Hlavní autoři: | , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford, UK
Blackwell Publishing Ltd
01.06.2009
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes. |
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| AbstractList | Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes. [PUBLICATION ABSTRACT] Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes. |
| Author | Lee, H. Yoon, K. Lee, C. H. |
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| Cites_doi | 10.1145/258734.258893 10.1016/j.gmod.2007.06.001 10.1145/383259.383325 10.1145/508530.508546 10.1145/1274871.1274878 10.1145/97880.97902 10.1145/1186822.1073273 10.1145/1179849.1179973 10.1145/340916.340917 10.1109/MCG.2003.1210867 10.1145/508530.508545 10.1109/83.661195 10.1145/127719.122721 10.1145/987657.987676 10.1145/280814.280951 10.1145/166117.166151 |
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| Copyright | 2009 The Author(s) Journal compilation © 2009 The Eurographics Association and Blackwell Publishing Ltd. 2009 The Eurographics Association and Blackwell Publishing Ltd. |
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| References | Park Y., Yoom K.: Painterly animation using motion maps. In Graphical Models, Vol. 70, Jan. 2008 (2008), pp. "1-15. 2001 1990 2000 1998 2009 1997 2008 2007 2006 2005 1993 2004 2003 2002 1991 2008; 70 e_1_2_8_16_2 e_1_2_8_17_2 e_1_2_8_18_2 e_1_2_8_19_2 e_1_2_8_12_2 e_1_2_8_23_2 e_1_2_8_13_2 e_1_2_8_24_2 e_1_2_8_14_2 e_1_2_8_15_2 e_1_2_8_9_2 e_1_2_8_2_2 e_1_2_8_4_2 e_1_2_8_3_2 e_1_2_8_6_2 e_1_2_8_5_2 e_1_2_8_8_2 e_1_2_8_7_2 e_1_2_8_20_2 e_1_2_8_10_2 e_1_2_8_21_2 e_1_2_8_11_2 e_1_2_8_22_2 |
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| SubjectTerms | Algorithms Computer animation Computer graphics Computer Graphics [I.3.3]: Picture/Image Generation Display algorithms Computer science Movement Standard deviation |
| Title | Motion based Painterly Rendering |
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