Computer Graphics Theory and Practice
A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text int...
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| Médium: | E-kniha Kniha |
| Jazyk: | angličtina |
| Vydáno: |
Boca Raton, Fla
A K Peters/CRC Press
2012
CRC Press CRC Press LLC |
| Vydání: | 1 |
| Témata: | |
| ISBN: | 9781568815800, 1568815808 |
| On-line přístup: | Získat plný text |
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| Abstract | A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text introduces the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. |
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| AbstractList | A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text introduces the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. Computer Graphics: Theory and Practiceprovides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems. Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher |
| Author | Velho, Luiz Costa Sousa, Mario Gomes, Jonas |
| Author_xml | – sequence: 1 fullname: Gomes, Jonas – sequence: 2 fullname: Velho, Luiz – sequence: 3 fullname: Costa Sousa, Mario |
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| Copyright | 2012 by Taylor & Francis Group, LLC |
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| DOI | 10.1201/b11857 |
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| Discipline | Engineering Mathematics Computer Science |
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| Keywords | Polygon Fragment Homogeneous Coordinates Shading Function Virtual Camera Polygonal Curve Partitioning Tree Illumination Equation Polygonal Regions Color Matching Functions Color Space Triangular Kernel Barycentric Coordinates Illumination Function Ray Tracing Painter’s Algorithm Constant Kernel Virtual Screen Luminous Intensity Sin Θ2 Cos Θ2 Pixel Geometry Reference Frame Graphics Object BRDF Function Radiant Energy Straight Line Segments |
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| Language | English |
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| Notes | Includes bibliographical references (p. 507-515) and index |
| OCLC | 876280403 |
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| PageCount | 554 |
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| Snippet | A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical... Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and... Computer Graphics: Theory and Practiceprovides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and... |
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| SubjectTerms | C (Computer program language) Computer graphics COMPUTERS / Computer Graphics bisacsh Image processing Image processing -- Mathematics Mathematics Microcomputers Microcomputers -- Programming Programming TECHNOLOGY & ENGINEERING / Lasers & Photonics bisacsh |
| Subtitle | Theory and Practice |
| TableOfContents | Front Cover -- Dedication -- Contents -- Foreword -- About the Cover -- Preface -- 1. Introduction -- 2. Geometry -- 3. Coordinates -- 4. The Space of Rotations -- 5. Color -- 6. Image -- 7. Planar Graphics Objects -- 8. Spatial Graphics Objects -- 9. Hierarchies -- 10. Geometric Modeling -- 11. Virtual Camera -- 12. Clipping -- 13. Visibility -- 14. Illumination -- 15. Rasterization -- 16. Mappings -- 17. Composition -- 18. Radiometry and Photometry -- 19. The Illumination Equation -- Bibliography |
| Title | Computer Graphics |
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