Computer Graphics Theory and Practice

A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text int...

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Hlavní autoři: Gomes, Jonas, Velho, Luiz, Costa Sousa, Mario
Médium: E-kniha Kniha
Jazyk:angličtina
Vydáno: Boca Raton, Fla A K Peters/CRC Press 2012
CRC Press
CRC Press LLC
Vydání:1
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ISBN:9781568815800, 1568815808
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Abstract A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text introduces the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form.
AbstractList A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text introduces the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form.
Computer Graphics: Theory and Practiceprovides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Author Velho, Luiz
Costa Sousa, Mario
Gomes, Jonas
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Keywords Polygon Fragment
Homogeneous Coordinates
Shading Function
Virtual Camera
Polygonal Curve
Partitioning Tree
Illumination Equation
Polygonal Regions
Color Matching Functions
Color Space
Triangular Kernel
Barycentric Coordinates
Illumination Function
Ray Tracing
Painter’s Algorithm
Constant Kernel
Virtual Screen
Luminous Intensity
Sin Θ2 Cos Θ2
Pixel Geometry
Reference Frame
Graphics Object
BRDF Function
Radiant Energy
Straight Line Segments
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Notes Includes bibliographical references (p. 507-515) and index
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Snippet A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical...
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and...
Computer Graphics: Theory and Practiceprovides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and...
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SubjectTerms C (Computer program language)
Computer graphics
COMPUTERS / Computer Graphics bisacsh
Image processing
Image processing -- Mathematics
Mathematics
Microcomputers
Microcomputers -- Programming
Programming
TECHNOLOGY & ENGINEERING / Lasers & Photonics bisacsh
Subtitle Theory and Practice
TableOfContents Front Cover -- Dedication -- Contents -- Foreword -- About the Cover -- Preface -- 1. Introduction -- 2. Geometry -- 3. Coordinates -- 4. The Space of Rotations -- 5. Color -- 6. Image -- 7. Planar Graphics Objects -- 8. Spatial Graphics Objects -- 9. Hierarchies -- 10. Geometric Modeling -- 11. Virtual Camera -- 12. Clipping -- 13. Visibility -- 14. Illumination -- 15. Rasterization -- 16. Mappings -- 17. Composition -- 18. Radiometry and Photometry -- 19. The Illumination Equation -- Bibliography
Title Computer Graphics
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