Interactive sound propagation for dynamic scenes using 2D wave simulation

We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry‐based diffraction effects such as obstruction, reverberation, and directivity of perceptually‐salient initial sound at the source a...

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Veröffentlicht in:Computer graphics forum Jg. 39; H. 8; S. 39 - 46
Hauptverfasser: Rosen, Matthew, Godin, Keith W., Raghuvanshi, Nikunj
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2020
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ISSN:0167-7055, 1467-8659
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Abstract We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry‐based diffraction effects such as obstruction, reverberation, and directivity of perceptually‐salient initial sound at the source and listener. We show real‐time performance on a single CPU core on modestly‐sized scenes that are nevertheless topologically complex. Our key ideas are to exploit reciprocity and use a perceptual encoding and rendering framework. These allow the use of low‐frequency finite‐difference simulations on static scene snapshots. Our results show plausible audio variation that remains robust to motion and geometry changes. We suggest that wave solvers can be a practical approach to real‐time dynamic acoustics. We share the complete C++ code of our “Planeverb” system.
AbstractList We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry‐based diffraction effects such as obstruction, reverberation, and directivity of perceptually‐salient initial sound at the source and listener. We show real‐time performance on a single CPU core on modestly‐sized scenes that are nevertheless topologically complex. Our key ideas are to exploit reciprocity and use a perceptual encoding and rendering framework. These allow the use of low‐frequency finite‐difference simulations on static scene snapshots. Our results show plausible audio variation that remains robust to motion and geometry changes. We suggest that wave solvers can be a practical approach to real‐time dynamic acoustics. We share the complete C++ code of our “Planeverb” system.
Author Godin, Keith W.
Rosen, Matthew
Raghuvanshi, Nikunj
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  organization: DigiPen Institute of Technology
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  organization: Microsoft Mixed Reality
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  givenname: Nikunj
  orcidid: 0000-0002-9154-5625
  surname: Raghuvanshi
  fullname: Raghuvanshi, Nikunj
  organization: Microsoft Research
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Cites_doi 10.1109/TVCG.2009.28
10.1145/3197517.3201339
10.1121/1.4987164
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10.1007/978-0-387-30425-0_9
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SubjectTerms Acoustics
Animation
Applied computing → Sound and music computing
CCS Concepts
Computing methodologies → Physical simulation
Directivity
Propagation
Reciprocity
Simulation
Solvers
Sound propagation
Two dimensional models
Virtual reality
Wave diffraction
Wave propagation
Title Interactive sound propagation for dynamic scenes using 2D wave simulation
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