Detailed Rigid Body Simulation with Extended Position Based Dynamics

We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints because they operate on the velocity level or solve the equations of moti...

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Vydáno v:Computer graphics forum Ročník 39; číslo 8; s. 101 - 112
Hlavní autoři: Müller, Matthias, Macklin, Miles, Chentanez, Nuttapong, Jeschke, Stefan, Kim, Tae‐Yong
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford Blackwell Publishing Ltd 01.12.2020
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ISSN:0167-7055, 1467-8659
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Abstract We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints because they operate on the velocity level or solve the equations of motion implicitly thereby freezing the constraint directions for multiple iterations. Our method always works with the most recent constraint directions. This allows us to trace high speed motion of objects colliding against curved geometry, to reduce the number of constraints, to increase the robustness of the simulation, and to simplify the formulation of the solver. In this paper we provide all the details to implement a fully fledged rigid body solver that handles contacts, a variety of joint types and the interaction with soft objects.
AbstractList We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints because they operate on the velocity level or solve the equations of motion implicitly thereby freezing the constraint directions for multiple iterations. Our method always works with the most recent constraint directions. This allows us to trace high speed motion of objects colliding against curved geometry, to reduce the number of constraints, to increase the robustness of the simulation, and to simplify the formulation of the solver. In this paper we provide all the details to implement a fully fledged rigid body solver that handles contacts, a variety of joint types and the interaction with soft objects.
Author Macklin, Miles
Kim, Tae‐Yong
Müller, Matthias
Jeschke, Stefan
Chentanez, Nuttapong
Author_xml – sequence: 1
  givenname: Matthias
  surname: Müller
  fullname: Müller, Matthias
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  givenname: Miles
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  organization: University of Copenhagen
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  surname: Chentanez
  fullname: Chentanez, Nuttapong
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  surname: Jeschke
  fullname: Jeschke, Stefan
  organization: NVIDIA
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  givenname: Tae‐Yong
  surname: Kim
  fullname: Kim, Tae‐Yong
  organization: NVIDIA
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Snippet We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is...
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SubjectTerms CCS Concepts
Computing methodologies → Simulation by animation
Constraints
Equations of motion
Freezing
Interactive simulation
Object motion
position based dynamics
Rigid body simulation
Rigid structures
Rigid-body dynamics
Simulation
Simulators
soft body simulation
Title Detailed Rigid Body Simulation with Extended Position Based Dynamics
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