Python - An Introduction to Programming

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: Parker, James R
Format: E-Book
Sprache:Englisch
Veröffentlicht: Herndon, VA Mercury Learning and Information 2017
Mercury Learning & Information
Mercury Learning
Ausgabe:1
Schlagworte:
ISBN:1944534652, 9781944534653
Online-Zugang:Volltext
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Inhaltsangabe:
  • Title Page License, Disclaimer of Liability, and Limited Warranty Preface Table of Contents 0. Modern Computers 1. Computers and Programming 2. Repetition 3. Sequences: Strings, Tuples, and Lists 4. Functions 5. Files: Input and Output 6. Classes 7. Graphics 8. Manipulating Data 9. Multimedia 10. Basic Algorithms 11. Programming for the Sciences 12. How to Write Good Programs 13. Communicating with the Outside World 14. A Brief Glib Reference Index
  • Intro -- Contents -- Preface -- Chapter 0 Modern Computers -- Chapter 1 Computers and Programming -- Chapter 2 Repetition -- Chapter 3 Sequences: Strings, Tuples, and Lists -- Chapter 4 Functions -- Chapter 5 Files: Input and Output -- Chapter 6 Classes -- Chapter 7 Graphics -- Chapter 8 Manipulating Data -- Chapter 9 Multimedia -- Chapter 10 Basic Algorithms -- Chapter 11 Programming for the Sciences -- Chapter 12 How to Write Good Programs -- Chapter 13 Communicating with the Outside World -- Chapter 14 A Brief Glib Reference -- Index
  • Contents --
  • Chapter 8 Manipulating Data --
  • Chapter 2 Repetition --
  • Chapter 13 Communicating with the Outside World --
  • Preface --
  • Chapter 1 Computers and Programming --
  • Chapter 6 Classes --
  • Chapter 0 Modern Computers --
  • Chapter 14 A Brief Glib Reference --
  • Index
  • Chapter 3 Sequences: Strings, Tuples, and Lists --
  • Chapter 5 Files: Input and Output --
  • Chapter 11 Programming for the Sciences --
  • Chapter 7 Graphics --
  • Chapter 10 Basic Algorithms --
  • Chapter 4 Functions --
  • Frontmatter --
  • Chapter 12 How to Write Good Programs --
  • Chapter 9 Multimedia --