Aspect-Oriented Programming evaluated A Study on the Impact that Aspect-Oriented Programming can have on Software Development Productivity
Aspect-oriented-programming is a relatively new technique that has evolved on top of the already well-established approach of object-oriented programming. When it is used correctly, it promises to remove many redundant parts of a code that appear repeatedly in an application, essentially untangling...
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| Main Author: | |
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| Format: | eBook |
| Language: | English |
| Published: |
Hamburg
Diplomica Verlag
2012
Anchor Academic Publishing |
| Edition: | 1 |
| Subjects: | |
| ISBN: | 3954890399, 9783954890392 |
| Online Access: | Get full text |
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Table of Contents:
- 5.2.7. The Refresh Constraint Task -- 5.2.8. The Label Value Check Task -- 5.2.9. The Level Check Task -- 5.2.10. Results of the Development Times and Descriptive Statistics -- 5.2.11. Statistical Tests on the Results -- 5.2.12. Doing a Break-Even Analysis -- 5.2.13. Participant Grouping -- 6. Discussion -- 6.1. Thoughts on Validity -- 6.1.1. Internal Validity -- 6.2. General Discussion -- 7. Related Work -- 8. Conclusion -- 9. Appendix -- 9.1. The questionnaire (German) -- 9.2. The aspect-oriented task descriptions (German) -- 10. References
- Aspect-Oriented Programming evaluated: A Study on the Impact that Aspect-Oriented Programming can have on Software Development Productivity -- Abstract -- Directory of Figures -- Directory of Tables -- Directory of Listings -- Table of Contents -- 1. Introduction -- 2. Motivation and Problem Description -- 3. Experiment Background -- 3.1. A short summary on Empiricism and Experimentation -- 3.1.1. What is meant by Empiricism? -- 3.1.2. Research and Experimentation methods -- 3.1.2.1. Case Studies or Benchmarks -- 3.1.2.2. Field Studies -- 3.1.2.3. Controlled Experiments -- 3.1.2.4. Polls -- 3.1.2.5. Meta-Studies -- 3.1.3. Empirical research in Software Engineering - Specifics and Dangers -- 3.2. Aspect-Oriented Programming -- 3.2.1. Aspect-Orientation in General -- 3.2.2. AspectJ - a short Introduction -- 4. The Experiment -- 4.1. Experiment Buildup -- 4.1.1. The planned Course of the Experiment -- 4.1.2. The Questionnaire -- 4.1.3. The Hard- and Software used in the Experiment -- 4.1.3.1. The Application used for Editing -- 4.1.3.2. The Development Environment and Hardware -- 4.1.4. The Tasks -- 4.1.4.1. Task1: The Logging Task -- 4.1.4.2. Task2: The Parameter Null Task -- 4.1.4.3. Task3: The Synchronization Task -- 4.1.4.4. Task4: The Check Player Argument Task -- 4.1.4.5. Task5: The Notify Observers Task -- 4.1.4.6. Task6: The Observers Null Check Task -- 4.1.4.7. Task7: The Refresh Constraint Task -- 4.1.4.8. Task8: The Label Value Check Task -- 4.1.4.9. Task9: The Current Level Check Task -- 4.2. Implementation of the Experiment -- 5. Experiment Analysis and Results -- 5.1. Data Processing and Preparation -- 5.2. Data analysis and presentation -- 5.2.1. The Logging Task -- 5.2.2. The Parameter Null Task -- 5.2.3. The Synchronization Task -- 5.2.4. The Player Check Task -- 5.2.5. The Notify Observers Task -- 5.2.6. The Observers Null Task

