CyberParks - The Interface Between People, Places and Technology New Approaches and Perspectives

This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences...

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Hlavní autoři: Smaniotto Costa, Carlos, Suklje Erjavec, Ina, Kenna, Therese, de Lange, Michiel, Ioannidis, Konstantinos, Maksymiuk, Gabriela, de Waal, Martijn
Médium: E-kniha Kniha
Jazyk:angličtina
Vydáno: Cham Springer Nature 2019
Springer Open
Springer International Publishing AG
Vydání:1
Edice:Lecture Notes in Computer Science
Témata:
ISBN:9783030134174, 3030134172, 9783030134167, 3030134164
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Obsah:
  • 1 Introduction -- 2 Background and Related Work -- 3 Case Studies -- 4 Data and Methodology -- 4.1 Twitter Data Information -- 4.2 Methodology for Data Mining for Twitter by SiTI, January 12-18, 2015 -- 4.3 Methodology for Data Mining for Twitter Using Twitter Search Engine (TSE), January 13-20, 2017 -- 4.4 Methodology for Data Mining for WAY App, November 27, 2014 -- 5 Results and Discussion - Maps and Visualizations -- 5.1 Tweet Patterns in Barcelona Metropolitan Area, January 12-18, 2015 and January 13-20, 2017 -- 5.2 Tweets by Weekdays in Barcelona Metropolitan Area, January 12-18, 2015, January 13-20, 2017 -- 5.3 Tweets Per Hour, January 12-18, 2015, January 13-20, 2017 -- 5.4 Results Provided by WAY App During November 27, 2014 -- 6 Conclusions and Future Developments -- References -- 2.6 Social Implications of New Mediated Spaces: The Need for a Rethought Design Approach -- Abstract -- 1 Introduction -- 2 Changing Notions of Space and Place Within the Mediated City -- 2.1 The New Design Challenges -- 2.2 The Production of Space -- 3 Inclusive Approaches in the Mediated City -- 3.1 Participatory GIS in UK Cities: Improving Participation in Urban Design -- 3.2 SoftGIS in Participatory Management of Natural Areas in Polish Cities -- 3.3 Public Participation GIS in Valletta, Malta: Hybridity in Citizen Participation -- 3.4 Concluding Thoughts from the Three Examples -- 4 Concluding Thoughts -- 4.1 Redefining Public Participation Through ICT -- 4.2 A Redefined Role for Urban Designers -- References -- Part III Programming and Activating Cyberparks Edited by Michiel de Lange and Martijn de Waal -- 3.1 Programming and Activating Cyberparks: An Introduction and Overview -- 1 Introduction: Programming and Activating Cyberparks -- 2 Overview of Chapters -- References
  • 2.4 Cyberparks as Significant Components of Urban Resilience. The Effective Combination of Infrastructure and Information in Cyberparks, for Disaster Prevention and Management -- 3 Cases Studies -- 3.1 Cyberparks Increasing Urban Resilience to Physical Disasters. Provisions in Spatial Planning -- 3.2 Cyberparks Increasing Urban Resilience to Disasters Due to Human Behaviour (Refugee Crisis in Europe) -- 4 The Relationship Between Refugees and POS -- 5 The Relationship Between Refugees and Information Technology -- 6 Conclusions -- References -- 3.6 A Spotlight of Co-creation and Inclusiveness of Public Open Spaces -- Abstract -- 1 Introduction -- 2 Co-creation Within the Context of Public Open Space -- 3 Using Digital Tools for Co-creation and Inclusiveness -- 4 Discussion and Conclusions -- References -- 3.7 CyberParks Songs and Stories - Enriching Public Spaces with Localized Culture Heritage Material such as Digitized Songs and Stories -- Abstract -- 1 Introduction -- 2 The Challenge of Accessing Intangible Cultural Heritage -- 3 Theoretical Framework and User Engagement -- 4 An Innovative Approach to ICH Interpretation -- 5 Discussion -- 6 Conclusions -- References -- Part IV Digital Hybrids - Between Tool and Methods Edited by Konstantinos Ioannidis and Carlos Smaniotto Costa -- 4.1 Digital Hybrids - Between Tool and Methods: An Introduction and Overview -- 1 Introduction: The Blur of the Physical Space -- 2 Digital Methods and Tools onto Hybrid Space -- 3 Overview of Chapters -- References -- 4.2 Methodological Approaches to Reflect on the Relationships Between People, Spaces, Technologies -- Abstract -- 1 Introduction -- 2 People-Space Methods -- 3 People-Space-Technology Methods -- 4 How the ICTs Could Influence Public Open Spaces -- 5 Blended Spaces - Spaces and Places for Human Interaction and Experiences -- 6 Conclusions -- References
  • 1.5 Exploring the Concept of Cyberpark: What the Experts Think -- Abstract -- 1 Introduction -- 2 From CyberParks (COST Action) to Cyberpark (Concept) -- 3 Exploring the Understanding of the Cyberpark Concept -- 3.1 Research Concept and Methodology -- 3.2 Composition of Respondents -- 3.3 Analysis -- 4 On Cyberpark and Public Spaces -- 5 Conclusions -- References -- Part II Socio-Spatial Practices Edited by Therese Kenna and Gabriela Maksymiuk -- 2.1 Socio-Spatial Practices: An Introduction and Overview -- 1 Introduction: Socio-Spatial Practices -- 2 Urban Ethnography -- 3 Overview of Chapters -- References -- 2.2 People - Space - Technology: An Ethnographic Approach -- Abstract -- 1 Introduction: Capturing the Social Cyber Phenomenon in Urban Public Spaces -- 2 Ethnographic Perspective to Capture the Cyberpark Phenomenon -- 3 Cyberpark: What Can Be Analysed from an Ethnographic Perspective? -- 4 Discussion and Conclusions -- References -- 2.3 Public Space Engagement and ICT Usage by University Students: An Exploratory Study in Three Countries -- Abstract -- 1 Introduction -- 2 New ICTs and the Usage of UPS -- 3 Exploring ICT and UPS Usage in Three Case Studies -- 3.1 Research Concept and Methodology -- 3.2 Description of the Cases -- 3.3 Composition of Respondents -- 3.4 Analysis -- 4 Conclusions -- References -- 2.4 Teenagers' Perception of Public Spaces and Their Practices in ICTs Uses -- Abstract -- 1 Introduction -- 2 Teenagers, Information Technologies and Public Space -- 3 ICTs and Public Space: The View of Teenagers -- 3.1 Study Methodology -- 3.2 General Information About Interviewees and Their Families -- 3.3 Study Results -- 4 The Lessons Learnt: Discussion and Conclusions -- Acknowledgement -- References -- 2.5 Challenging Methods and Results Obtained from User-Generated Content in Barcelona's Public Open Spaces -- Abstract
  • 4.3 Modelling Co-creation Ecosystem for Public Open Spaces
  • Intro -- COST -- Preface -- COST Action CyberParks: A Think Tank -- Book Structure -- Outlook and Acknowledgements -- Contents -- Part I The Unveiling Potential of Cyberparks Edited by Carlos Smaniotto and Ina Šuklje-Erjavec -- 1.1 The Rationale of CyberParks and the Potential of Mediated Public Open Spaces -- Abstract -- 1 Digital Technology and Urban Landscape -- 2 Public Open Spaces in the Core of Research -- 3 The Potential of Digitally Enhanced Public Spaces: Cyberpark's Added Values -- 4 Approaching the Cyberparks Concept - Overview of Chapters -- 5 CyberParks' Key Findings -- References -- 1.2 Heterotopic Landscapes: From GreenParks to Hybrid Territories -- Abstract -- 1 Setting «Other Spaces» as a Place Theory -- 2 The Non-place Theory -- 3 Cyberparks as Non-places? -- 4 ICTs as Intermediaries of Hybrid Spaces -- 5 The Possibility of an Experienced Hybrid-place -- 6 Conclusion -- References -- 1.3 Cybercities: Mediated Public Open Spaces - A Matter of Interaction and Interfaces -- Abstract -- 1 Introduction -- 2 Theoretical Framework -- 2.1 The Intelligent City Concept -- 2.2 The Cyborg-Society and the Senseable City Concept -- 3 Interaction Design and Interfaces -- 3.1 Basic Concepts of Interaction -- 3.2 Types of Interfaces -- 4 The Ternary Structure of a POS and Its Scientific Rationalities Interpretation -- 5 Conclusions -- References -- 1.4 Liveable Open Public Space - From Flaneur to Cyborg -- Abstract -- 1 Introduction -- 2 Cultural Aspects of Open Public Spaces -- 2.1 Morphological Framework of Open Public Spaces -- 2.2 Functionality -- 2.3 Cultural Context as a Result of Morphological and Functional Characteristics -- 3 The Qualities of Open Public Spaces - Toward Liveable City -- 4 Future of Open Public Spaces or Are the Cyberparks for Cyborgs? -- 5 Conclusions and Future Developments -- References
  • 3.2 Smart Citizens in the Hackable City: On the Datafication, Playfulness, and Making of Urban Public Spaces Through Digital Art -- Abstract -- 1 Introduction -- 2 The Data City -- 3 The Playful City -- 4 Case Rezone the Game, Playing Against Vacancy -- 5 The Interactive Art City -- 6 The Maker City -- 7 Conclusion: Towards a Hackable City? -- References -- 3.3 Using ICT in the Management of Public Open Space as a Commons -- Abstract -- 1 Introduction -- 2 Public Open Space as a Commons -- 2.1 The Common Pool Resources and the Commons -- 2.2 The Governance of Public Open Space as a Commons -- 3 Public Open Space, Humans and Information and Communication Technologies -- 4 Open-Ended Creative Practices of Accessing Public Data -- 5 Overview and Conclusions -- References -- 3.4 Revealing the Potential of Public Places: Adding a New Digital Layer to the Existing Thematic Gardens in Thessaloniki Waterfront -- Abstract -- 1 Introduction -- 2 Literature Overview -- 3 Study of Gardens of New Waterfront of Thessaloniki, Greece -- 3.1 Background and Original Design -- 3.2 The Survey of the Current Use of the Waterfront Gardens and Its Findings -- 4 The Proposal of the User-Centred Approach for Effective Urban Improvements, Facilitated by Digital Solutions in the Gardens of New Waterfront of Thessaloniki -- 5 Conclusions -- References -- 3.5 Cyberpark, a New Medium of Human Associations, a Component of Urban Resilience -- Abstract -- 1 Introduction -- 2 Concepts, Definitions, and Relationships -- 2.1 Research Concept and Methodology -- 2.2 Defining Urban Resilience -- 2.3 Infrastructure and Information as Major Sectors of Disaster Prevention and Management. Public/Free Spaces as Important Component and Common Ground of Infrastructure and Information