The Image-Interface Graphical Supports for Visual Information
Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers tha...
Uloženo v:
| Hlavní autor: | |
|---|---|
| Médium: | E-kniha |
| Jazyk: | angličtina |
| Vydáno: |
Newark
Wiley
2017
John Wiley & Sons, Incorporated ISTE, Ltd Wiley-Blackwell |
| Vydání: | 1 |
| Edice: | Digital tools and uses set |
| Témata: | |
| ISBN: | 1119474973, 9781119474975, 1786300621, 9781786300621 |
| On-line přístup: | Získat plný text |
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Obsah:
- Cover -- Half-Title Page -- Title Page -- Copyright Page -- Contents -- Preface -- Introduction -- Contents of the book -- 1. Describing Images -- 1.1. Light, visual perception and visual imagery -- 1.1.1. Physical light -- 1.1.2. Visual perception: Gibson's ecological approach -- 1.1.3. Visual imagery and cognitive sciences -- 1.2. Visual media -- 1.2.1. Visual media as mediation -- 1.2.2. Metaphors of visual media -- 1.3. Visual interfaces -- 1.3.1. Remediation of machines and media -- 1.3.2. Conventions and standards in human-computer interaction -- 1.3.3. Visual space of image interfaces -- 1.4. Visual methods -- 1.4.1. Visual studies -- 1.4.2. Visual semiotics -- 1.4.3. Diagrams and graphics -- 1.4.4. Visual computation -- 2. Describing Graphical Information -- 2.1. Organizing levels of description -- 2.2. Fundamental signs of visual information -- 2.2.1. From binary code to data types -- 2.2.2. Data types -- 2.2.3. Data structures -- 2.2.4. Algorithms -- 2.3. Visual information as texts -- 2.3.1. Programming languages -- 2.3.2. Graphical interfaces -- 2.3.3. Image file formats -- 2.4. Objectual materiality of visual information -- 2.4.1. Screen -- 2.4.2. Cameras, sensors, lenses -- 2.4.3. 2D and 3D printing devices -- 3. Practicing Image-Interfaces -- 3.1. Mise-en-interface -- 3.2. Studying graphical interface features -- 3.3. 1970s: Xerox PARC years -- 3.4. 1984-1996: Classic Mac OS years -- 3.5. 1995-2005: Windows 95, 98 and XP years -- 3.6. 2005-2017: Free software years and web as platform -- 3.7. Interface logics -- 4. Designing Image-Interfaces -- 4.1. Precursors to data visualization -- 4.2. Data visualization -- 4.2.1. Data models and data tables -- 4.2.2. Visual descriptors -- 4.2.3. Exploratory data analysis -- 4.2.4. Dimensionality reduction -- 4.2.5. Graphical methods for data visualization
- 4.2.6. Data visualization as image-interface -- 5. Prototyping Image-Interfaces -- 5.1. Scripting software applications -- 5.2. Integrating data visualizations -- 5.3. Integrating media visualizations -- 5.4. Explorations in media visualization -- 5.4.1. Software visualization of Processing 2 -- 5.4.2. Graphical interventions on Stein poems -- 5.4.3. Web-based visualization of rock album covers -- 5.4.4. Esthetics and didactics of digital design -- 5.4.5. Prototyping new graphical models for media visualization with images of paintings by Mark Rothko -- 5.4.6. Volumetric visualizations of images sequences -- Conclusion: Into Visual Hacking -- Non-visible wave visualization -- Nanoscale -- Exotic data structures, esoteric languages and obfuscated code -- Speculative and critical software -- New directions for graphical supports -- Appendices -- Appendix 1 -- Appendix 2 -- Appendix 3 -- Bibliography -- Index -- Other titles from iSTE in Information Systems, Web and Pervasive Computing -- EULA

