Crowd-centric Requirements Engineering

Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of tha...

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Vydáno v:Proceedings of the 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing s. 614 - 615
Hlavní autoři: Snijders, Remco, Dalpiaz, Fabiano, Hosseini, Mahmood, Shahri, Alimohammad, Ali, Raian
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: IEEE 01.12.2014
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Abstract Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that user and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowd sourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.
AbstractList Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that user and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowd sourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.
Author Snijders, Remco
Dalpiaz, Fabiano
Shahri, Alimohammad
Ali, Raian
Hosseini, Mahmood
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  surname: Snijders
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  givenname: Fabiano
  surname: Dalpiaz
  fullname: Dalpiaz, Fabiano
  organization: Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
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  givenname: Mahmood
  surname: Hosseini
  fullname: Hosseini, Mahmood
  organization: Fac. of Sci. & Technol., Bournemouth Univ., Bournemouth, UK
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  givenname: Alimohammad
  surname: Shahri
  fullname: Shahri, Alimohammad
  organization: Fac. of Sci. & Technol., Bournemouth Univ., Bournemouth, UK
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  givenname: Raian
  surname: Ali
  fullname: Ali, Raian
  organization: Fac. of Sci. & Technol., Bournemouth Univ., Bournemouth, UK
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Snippet Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive...
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SubjectTerms Cloud computing
Companies
Context
Crowdsourcing
Educational institutions
gamification
requirements engineering
Software systems
user involvement
Title Crowd-centric Requirements Engineering
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