DTexL: Decoupled Raster Pipeline for Texture Locality
Contemporary GPU architectures have multiple shader cores and a scheduler that distributes work (threads) among them, focusing on load balancing. These load balancing techniques favor thread distributions that are detrimental to texture memory locality for graphics applications in the L1 Texture Cac...
Saved in:
| Published in: | 2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO) pp. 213 - 227 |
|---|---|
| Main Authors: | , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.10.2022
|
| Subjects: | |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!