Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs

Literature is plentiful in works exploiting cache locality for GPUs. A majority of them explore replacement or bypassing policies. In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics work...

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Bibliographic Details
Published in:2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT) pp. 124 - 136
Main Authors: Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio
Format: Conference Proceeding
Language:English
Published: IEEE 21.10.2023
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