Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs
Literature is plentiful in works exploiting cache locality for GPUs. A majority of them explore replacement or bypassing policies. In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics work...
Saved in:
| Published in: | 2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT) pp. 124 - 136 |
|---|---|
| Main Authors: | , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
21.10.2023
|
| Subjects: | |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!