Tkinter GUI Programming by Example Learn to Create Modern GUIs Using Tkinter by Building Real-World Projects in Python
When developing GUI-rich applications, the most important choice is which programming language(s) and GUI framework to use; in this case, Python along with Tkinter prove to be a great combination. This book will get you up and running with Tkinter while letting you create some fun and interactive pr...
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| Format: | E-Book |
| Sprache: | Englisch |
| Veröffentlicht: |
Birmingham
Packt Publishing, Limited
2018
Packt Publishing Limited Packt Publishing |
| Ausgabe: | 1 |
| Schlagworte: | |
| ISBN: | 1788627482, 9781788627481 |
| Online-Zugang: | Volltext |
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Inhaltsangabe:
- Adding the new endpoints to our Requester -- Updating our ChatWindow class to send requests to the server -- Summary -- Chapter 10: Making Friends - Finishing Our Chat Application -- Using threads -- Why use a thread with a GUI application? -- Using a thread -- Adding a Thread to our ChatWindow -- Creating new endpoints -- The ListeningThread class -- Implementing the ListeningThread class in our ChatWindow -- Allowing users to upload avatars -- The AvatarWindow class -- Adjusting the database -- Adding server endpoints -- Updating the FriendsList class -- Manipulating images with PIL -- Adding and blocking other users -- New database table -- Creating the server endpoints -- Tying it all together -- Summary -- Chapter 11: Wrapping Up - Packaging Our Applications to Share -- Unexplored widgets -- The LabelFrame widget -- The Checkbutton and Radiobutton widgets -- The OptionMenu and Combobox widgets -- The Notebook widget -- Packaging applications -- Adjusting our text editor for portability -- Preparing to package with setup.py -- Installing our text editor -- Cross-platform using Pip -- Windows -- Linux -- macOS -- Summary -- Other Books You May Enjoy -- Index
- Generating events -- Events in our text editor -- A second top-level window -- Summary -- Chapter 6: Color Me Impressed! - Adding Syntax Highlighting -- Tkinter's indexing system -- Getting the cursor's position -- Named indexes -- Special strings -- Line endings -- Horizontal movement -- Vertical movement -- Line beginning and end -- Word beginning and end -- Expanding our demo -- Using tags -- Searching text -- Adding syntax highlighting to our text editor -- The Highlighter class -- Using our Highlighter class -- The LineNumbers class -- Using our LineNumbers class -- Integrating our FindWindow class -- Using our FindWindow class -- Summary -- Chapter 7: Not Just for Restaurants - All About Menus -- The Menu widget -- A menu bar -- A floating menu -- Adding a menu bar to our text editor -- Adding a context menu to our text editor -- Handling files -- Changing the syntax highlighting -- Changing the editor's font -- The Listbox widget -- The Spinbox widget -- Saving the user's choices -- Changing the editor's color scheme -- Summary -- Chapter 8: Talk Python to Me - a Chat Application -- Creating a scrollable frame -- Creating our FriendsList class -- Creating our ChatWindow class -- Creating our SmilieSelect class -- Summary -- Chapter 9: Connecting - Getting Our Chat Client Online -- Introduction to flask -- Our first web page -- Using JSON -- The requests module -- Sending a GET request -- Sending a POST request -- The sqlite3 module -- Creating a database and table -- Adding data to a SQLite database -- Selecting data from a SQLite database -- Linking flask and sqlite -- Updating our FriendsList class -- Creating the Requester class -- Connecting our FriendsList to our web service -- Connecting our ChatWindow -- Updating our server to store conversations -- Creating the Conversation class -- Using the Conversation class in our server
- Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Meet Tkinter -- Installation -- How will the code be structured? -- Geometry managers -- pack -- grid -- place -- To pack or to grid? -- Getting going -- Adding interactivity -- Using variables -- Our first try -- Creating Tkinter-compatible variables -- Using and updating -- Fixing our application -- Showing messages -- Showing information with showinfo -- Showing warnings or errors -- Getting feedback from the user -- Getting text input -- Summary -- Chapter 2: Back to the Command Line - Basic Blackjack -- Python's class system -- Instances -- Inheritance -- Blackjack's classes -- The Card class -- The Deck class -- The Hand class -- The Game class and main loop -- Command line versus GUI -- Interactivity -- Familiarity -- Ease of use -- Size and portability -- Summary -- Chapter 3: Jack is Back in Style - the Blackjack GUI -- Moving from the command line to a graphical interface -- The Canvas widget -- Creating a graphical blackjack game -- Card, Deck, and Hand -- The GameState class -- The GameScreen class -- Playing our game -- Summary -- Chapter 4: The Finishing Touches - Sound and Animation -- Python's module system -- The blackjack packages -- The casino package -- The casino_sounds package -- Setting up a virtual environment -- Creating the package -- The blackjack.py file -- Initializing the GameWindow class -- The GameScreen class -- The GameState class -- Choosing to hit -- Choosing to stick -- Running out of money -- Finishing off -- Summary -- Chapter 5: Creating a Highly Customizable Python Editor -- The ttk submodule -- Styling a tk widget -- Styling a ttk widget -- Ttk style inheritance -- Beginning our text editor -- Tkinter's event system -- Binding an event -- Overwriting default events
- Tkinter GUI Programming by Example: Learn to create modern GUIs using Tkinter by building real-world projects in Python

