Pedestrian motion in simulation applications using deep learning
The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the cl...
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| Published in: | Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation pp. 1 - 8 |
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| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
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ACM
01.05.2022
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| Abstract | The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the classical pedestrian behavior development process for the targeted applications. The second relates to improving the quality of pedestrian movements, as manual development of behavior using classical methods can result in movements that appear too robotic or predictable. We propose a new deep learning model based on an encoder-decoder strategy and Graph Attention Networks, able to take into account both the semantics of the scene and the correlations between the simulated pedestrian movements. The evaluation shows that the methods are suitable for real-time simulations, even for applications with performance constraints such as video games. |
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| AbstractList | The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the classical pedestrian behavior development process for the targeted applications. The second relates to improving the quality of pedestrian movements, as manual development of behavior using classical methods can result in movements that appear too robotic or predictable. We propose a new deep learning model based on an encoder-decoder strategy and Graph Attention Networks, able to take into account both the semantics of the scene and the correlations between the simulated pedestrian movements. The evaluation shows that the methods are suitable for real-time simulations, even for applications with performance constraints such as video games. |
| Author | Paduraru, Ciprian Paduraru, Miruna |
| Author_xml | – sequence: 1 givenname: Ciprian surname: Paduraru fullname: Paduraru, Ciprian email: ciprian.paduraru@fmi.unibuc.ro organization: University of Bucharest and Romanian Academy – sequence: 2 givenname: Miruna surname: Paduraru fullname: Paduraru, Miruna email: mpaduraru@ea.com organization: Electronic Arts and University of Bucharest |
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| SubjectTerms | Correlation Deep learning Games Manuals motion forecasting pedestrians Predictive models Real-time systems Semantics simulation software video games |
| Title | Pedestrian motion in simulation applications using deep learning |
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