Pedestrian motion in simulation applications using deep learning

The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the cl...

Full description

Saved in:
Bibliographic Details
Published in:Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation pp. 1 - 8
Main Authors: Paduraru, Ciprian, Paduraru, Miruna
Format: Conference Proceeding
Language:English
Published: ACM 01.05.2022
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Abstract The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the classical pedestrian behavior development process for the targeted applications. The second relates to improving the quality of pedestrian movements, as manual development of behavior using classical methods can result in movements that appear too robotic or predictable. We propose a new deep learning model based on an encoder-decoder strategy and Graph Attention Networks, able to take into account both the semantics of the scene and the correlations between the simulated pedestrian movements. The evaluation shows that the methods are suitable for real-time simulations, even for applications with performance constraints such as video games.
AbstractList The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion. This process has two implications. The first one refers to the reduction of the development time, since a deep learning model can replace the classical pedestrian behavior development process for the targeted applications. The second relates to improving the quality of pedestrian movements, as manual development of behavior using classical methods can result in movements that appear too robotic or predictable. We propose a new deep learning model based on an encoder-decoder strategy and Graph Attention Networks, able to take into account both the semantics of the scene and the correlations between the simulated pedestrian movements. The evaluation shows that the methods are suitable for real-time simulations, even for applications with performance constraints such as video games.
Author Paduraru, Ciprian
Paduraru, Miruna
Author_xml – sequence: 1
  givenname: Ciprian
  surname: Paduraru
  fullname: Paduraru, Ciprian
  email: ciprian.paduraru@fmi.unibuc.ro
  organization: University of Bucharest and Romanian Academy
– sequence: 2
  givenname: Miruna
  surname: Paduraru
  fullname: Paduraru, Miruna
  email: mpaduraru@ea.com
  organization: Electronic Arts and University of Bucharest
BookMark eNotjDtPwzAURo0EErR0ZmDxH0i5fsSPDVTxkirBAHN1E18jo8SJ4nTg3xMVpvOdbzgrdp6HTIzdCNgKoes7VUutvd4utEbqM7ZaXlBeeuUu2aaUbwCQzkrw9ordv1OgMk8JM--HOQ2Zp8xL6o8dngzHsUvtaRd-LCl_8UA08o5wyotds4uIXaHNP9fs8-nxY_dS7d-eX3cP-wqVMHPVgJUugJMmaBJCaaMJBdnoQoTGOGgjNtBiNDV6pVsra9mEWsaomlYIq9bs9q-biOgwTqnH6efgl6CwVv0Cc-pJpw
CODEN IEEPAD
ContentType Conference Proceeding
DBID 6IE
6IL
CBEJK
RIE
RIL
DOI 10.1145/3524494.3527624
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP All) 1998-Present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 1450392938
9781450392938
EndPage 8
ExternalDocumentID 9826177
Genre orig-research
GrantInformation_xml – fundername: European Regional Development Fund
  funderid: 10.13039/501100008530
GroupedDBID 6IE
6IL
ACM
ALMA_UNASSIGNED_HOLDINGS
APO
CBEJK
GUFHI
LHSKQ
RIE
RIL
ID FETCH-LOGICAL-a316t-b0728d0826d4e113464ea1e7f8df0b680cfab0caf65a934c7252bd52ff3bc1173
IEDL.DBID RIE
ISICitedReferencesCount 0
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000855243800001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
IngestDate Wed Aug 27 02:25:31 EDT 2025
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-a316t-b0728d0826d4e113464ea1e7f8df0b680cfab0caf65a934c7252bd52ff3bc1173
OpenAccessLink https://dl.acm.org/doi/pdf/10.1145/3524494.3527624
PageCount 8
ParticipantIDs ieee_primary_9826177
PublicationCentury 2000
PublicationDate 2022-May
PublicationDateYYYYMMDD 2022-05-01
PublicationDate_xml – month: 05
  year: 2022
  text: 2022-May
PublicationDecade 2020
PublicationTitle Proceedings of the 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation
PublicationTitleAbbrev GAS
PublicationYear 2022
Publisher ACM
Publisher_xml – name: ACM
SSID ssj0002872097
Score 1.815333
Snippet The goal of this paper is to provide a framework for simu-lating pedestrian motion in simulation applications by using real-world examples of human motion....
SourceID ieee
SourceType Publisher
StartPage 1
SubjectTerms Correlation
Deep learning
Games
Manuals
motion forecasting
pedestrians
Predictive models
Real-time systems
Semantics
simulation software
video games
Title Pedestrian motion in simulation applications using deep learning
URI https://ieeexplore.ieee.org/document/9826177
WOSCitedRecordID wos000855243800001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEB5q8eBJpRXf5ODRbTfZbJK9CWLxIKUHld5KHpPSg9vSh7_fJLtUBS-eEnIJQwjzzeObD-BOyAAbHI09T6WLAQrPTABxmRIFlgaly1NF9_1FjsdqOq0mHbjfc2EQMTWf4SBuUy3fLe0upsqGlYrzw-UBHEgpGq7WPp8SkD_LK9lO76G8HAZowXnFB2ENP57_kk9J3mN0_L97T6D_TcMjk72DOYUO1j14mKDDJLZRk0aChyxqsll8tDpc5GdJmsS29jlxiCvS6kPM-_A2enp9fM5aGYRMF1RsM5NLplxw1cJxpLTggqOmKL1yPjdC5dZrk1vtRamrglvJSmZcybwvjKVUFmfQrZc1ngOh3JU6BEUaleDWq4COKGPYDM3x1lxAL1o_WzWTLmat4Zd_H1_BEYtkgNT-dw3d7XqHN3BoP7eLzfo2Pc8XfkiQ_A
linkProvider IEEE
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1LSwMxEA61CnpSacW3OXh02002r70JYqlYSw9VeiubZCI9uC19-PtNsktV8OIpIZcwhDDfPL75ELoV0sMGS0LPE7chQGGJ9iAuUSIDrkHaNFZ03wZyOFSTST5qoLstFwYAYvMZdMI21vLt3GxCqqybqzA_XO6gXc4YTSu21jaj4rE_TXNZz-8hjHc9uGAsZx2_-j_PfgmoRP_RO_zfzUeo_U3Ew6OtizlGDShb6H4EFqLcRokrER48K_Fq9lErceGfRWkcGtvfsQVY4Foh4r2NXnuP44d-UgshJEVGxDrRqaTKemctLANCMiYYFASkU9alWqjUuEKnpnCCF3nGjKScasupc5k2hMjsBDXLeQmnCBNmeeHDogKUYMYpj48IpVCNzXFGn6FWsH66qGZdTGvDz_8-vkH7_fHLYDp4Gj5foAMaqAGxGfASNdfLDVyhPfO5nq2W1_GpvgA5xZRD
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=Proceedings+of+the+6th+International+ICSE+Workshop+on+Games+and+Software+Engineering%3A+Engineering+Fun%2C+Inspiration%2C+and+Motivation&rft.atitle=Pedestrian+motion+in+simulation+applications+using+deep+learning&rft.au=Paduraru%2C+Ciprian&rft.au=Paduraru%2C+Miruna&rft.date=2022-05-01&rft.pub=ACM&rft.spage=1&rft.epage=8&rft_id=info:doi/10.1145%2F3524494.3527624&rft.externalDocID=9826177