Game Production Studies

Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Format: E-Book
Sprache:Englisch
Veröffentlicht: Netherlands Amsterdam University Press 2021
Routledge
Taylor & Francis
Ausgabe:1
Schriftenreihe:Games and Play
Schlagworte:
ISBN:9789463725439, 9463725431, 9048551730, 9789048551736, 9781041179979, 1041179979, 1003696309, 9781040787359, 9781040776025, 1040776027, 1040787355, 9781003696308
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Abstract Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.
AbstractList Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies , an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
In this book, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators.
BookMark eNpV0c9rFTEQB_AUW9DWdxSvxaPwND83yUWQ0lahYKHF6zDZZNvg7s4jec_a_755rEV7ymG-fL5h5pgdzjQnxt4J_skIYT9767zulJVGK3_Ajj3XzhhhFX_FVi-Gr9mq1hy46ZQwStg37P0lTun0ulDc9dtM8-nNdhdzqm_Z0YBjTau_7wn7eXF-e_ZtffXj8vvZ16s1KqHtn7UIygw8Bps8uqiG6Fw0ydpou-i9tDIIHrUbdPtENMFJobXS3SCwV0I4VCcMFjjkMGYKhCUCbdJcUk1Y-vsxh4LlEQgz_J_paYIgnEqyM2AdatBGIjijIwipOLfcSRxsa_iyNBA2FjYlT8_eP3s_oXIHkoPhvAGdsSC4dVo14HwB8jxQmfCByhhhi48jlaHg3OcaiH7Vlof9QeDFzuF3KrVtVjbnw-L0WHHMc4aJZroruLmvoL2U3PkW-riEcKrbVCJOu01bRYWlYk8_n7dTTy__mmQ
ContentType eBook
Copyright O. Sotamaa and J. Švelch / Taylor & Francis Group 2021
Copyright held by content provider
Copyright_xml – notice: O. Sotamaa and J. Švelch / Taylor & Francis Group 2021
– notice: Copyright held by content provider
DBID I4C
A7I
BIANM
DEWEY 790
DOI 10.5117/9789463725439
DatabaseName Casalini Torrossa eBooks Institutional Catalogue
OAPEN
Open Research Library (Open Access)
DatabaseTitleList


Database_xml – sequence: 1
  dbid: A7I
  name: OAPEN
  url: https://library.oapen.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
Discipline Recreation & Sports
EISBN 9048551730
9789048551736
1003696309
1040776027
9781040787359
1040787355
9781040776025
9781003696308
Edition 1
Editor Sotamaa, Olli
Svelch, Jan
Editor_xml – sequence: 1
  fullname: Sotamaa, Olli
– sequence: 2
  fullname: Svelch, Jan
ExternalDocumentID oai_biblioboard_com_b183e265_78a4_452a_854d_123007082af7
oai_library_oapen_org_20_500_12657_107843
10_5117_9789463725439_version2
4922089
9789048551736
GroupedDBID AABBV
AAZEP
ABPDF
ABPMT
ACQFN
ADNXA
AFNTT
AFVRY
AGWHU
AIIFP
AIKCY
AIKSN
ALMA_UNASSIGNED_HOLDINGS
APDYO
BAHZO
BBABE
BIANM
F-.
HELXT
I4C
JLPMJ
PYIOH
QD8
V1H
~I6
A7I
AIQUZ
ID FETCH-LOGICAL-a3147x-1b35f0db7e9a8d3fd88d5e77d76d99272b10d48f4946d5b82144346f1ac3118a3
IEDL.DBID A7I
ISBN 9789463725439
9463725431
9048551730
9789048551736
9781041179979
1041179979
1003696309
9781040787359
9781040776025
1040776027
1040787355
9781003696308
IngestDate Tue Dec 02 16:32:55 EST 2025
Mon Dec 01 21:13:40 EST 2025
Tue Dec 02 07:21:14 EST 2025
Sun Jan 26 10:27:38 EST 2025
Wed Oct 01 15:07:49 EDT 2025
IsDoiOpenAccess true
IsOpenAccess true
IsPeerReviewed false
IsScholarly false
Keywords Computer games design
video games, production studies, game industry
GAMES
TECHNOLOGY & ENGINEERING
South
Telecommunications
Media studies
AUP Wetenschappelijk
Science and Technology
Game Studies
General
SOCIAL SCIENCE
Film, Media, and Communication
LCCallNum_Ident GV
Language English
License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-a3147x-1b35f0db7e9a8d3fd88d5e77d76d99272b10d48f4946d5b82144346f1ac3118a3
Notes MODID-d66f183fd58:Amsterdam University Press
OpenAccessLink https://library.oapen.org/handle/20.500.12657/107843
PageCount 356
ParticipantIDs biblioboard_openresearchlibrary_oai_biblioboard_com_b183e265_78a4_452a_854d_123007082af7
oapen_primary_oai_library_oapen_org_20_500_12657_107843
informaworld_taylorfrancisbooks_10_5117_9789463725439_version2
casalini_monographs_4922089
amsterdamupress_books_9789048551736
PublicationCentury 2000
PublicationDate 20210318
2021
2025
2021-01-01T00:00:00Z
PublicationDateYYYYMMDD 2021-03-18
2021-01-01
2025-01-01
PublicationDate_xml – year: 2021
  text: 2021
PublicationDecade 2020
PublicationPlace Netherlands
PublicationPlace_xml – name: Netherlands
– name: Oxford
PublicationSeriesTitle Games and Play
PublicationYear 2021
2025
Publisher Amsterdam University Press
Routledge
Taylor & Francis
Publisher_xml – name: Amsterdam University Press
– name: Routledge
– name: Taylor & Francis
SSID ssib056315317
ssj0002894592
ssib061805232
ssib061646580
ssib061510503
Score 2.5017936
Snippet In this book, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to...
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As...
SourceID biblioboard
oapen
informaworld
casalini
amsterdamupress
SourceType Open Access Repository
Publisher
SubjectTerms Cultural and media studies
game industry
Games & Activities
History
History and Archaeology
Media Studies
production studies
Recreational & performing arts
Social Science
Society and culture: general
Society and Social Sciences
Technology & Engineering
Telecommunications
video games
Title Game Production Studies
URI https://www.aup.nl/en/book/9789048551736
http://digital.casalini.it/9789048551736
https://www.taylorfrancis.com/books/9781003696308
https://library.oapen.org/handle/20.500.12657/107843
https://openresearchlibrary.org/viewer/b183e265-78a4-452a-854d-123007082af7
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnZ3Pa9swFMfF1u6wHPaD_fK6jcB2dbH1W5fCGOt6GKWHEXITkiWxwJKMOi378_ue5MRej70Ynu08lPdkSV_Z-oiQL43Ubae8r6HdSzX3zteGBlY7oVCBdKrJJKbFT3V5qZdLczUsCuvHuYvTrQM1n9_kF9oAiPRT0SAMQQpcLK40Z4_JsaTUoOT6qg6iR0gGT_E4aMcuG6Enoy25nLz7ky1S_RlKthbpLFAjG5MNjqgbkG17QyvonIuRQWoKbzNcMpVXlA8Aqb0PvbcHN2JioydzsA_O0D74M4UICgOijMEdz8_IM7dGikJw65v8teyMzPzK_1lt_RaqFfawrne4sPIefxU3dcK4TnrQ8-cPi_0LchxxNcZL8ihuXpG3P9w6zq8KpBYq1Hz4CvI1WZx___Xtoh52dqgda7n6V7eeidQg2tk4HVgKWgcRlQpKBmOoor5tAteJw98OwmsEuzEuU-s6BpLIsTfkaLPdxHdkLju45qIMKQSeokdQZhLOqNQxGZyoyOd74bKoX3qLQW2QjdMqJiuynITQ4tZlA23p9xAWiyDu6T3QIlgPLWKEsFilHbdcUGe14MHCeABBSpq6pCpyss-HhaalkMh7yw2ljTYVOZumyO7yRE0qu6qUgoJOw1pg_6sF9rbMp9KKqJww-7fgSXI5xzLjFUilpeCkAcGHObQlh-8f_MsT8pTiPsh5KuoDOdpd38SP5El3u1v115_y4wjHRXtxB-sLGVE
linkProvider Open Access Publishing in European Networks
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.title=Game+Production+Studies&rft.date=2021-01-01&rft.pub=Amsterdam+University+Press&rft.isbn=9789048551736&rft_id=info:doi/10.5117%2F9789463725439&rft.externalDocID=4922089
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=9789463725439/lc.gif&client=summon&freeimage=true
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=9789463725439/mc.gif&client=summon&freeimage=true
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=9789463725439/sc.gif&client=summon&freeimage=true