An effective GPU implementation of breadth-first search
Breadth-first search (BFS) has wide applications in electronic design automation (EDA) as well as in other fields. Researchers have tried to accelerate BFS on the GPU, but the two published works are both asymptotically slower than the fastest CPU implementation. In this paper, we present a new GPU...
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| Vydáno v: | Design Automation Conference s. 52 - 55 |
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| Hlavní autoři: | , , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
IEEE
13.06.2010
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| Témata: | |
| ISBN: | 9781424466771, 1424466776 |
| ISSN: | 0738-100X |
| On-line přístup: | Získat plný text |
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| Shrnutí: | Breadth-first search (BFS) has wide applications in electronic design automation (EDA) as well as in other fields. Researchers have tried to accelerate BFS on the GPU, but the two published works are both asymptotically slower than the fastest CPU implementation. In this paper, we present a new GPU implementation of BFS that uses a hierarchical queue management technique and a three-layer kernel arrangement strategy. It guarantees the same computational complexity as the fastest sequential version and can achieve up to 10 times speedup. |
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| ISBN: | 9781424466771 1424466776 |
| ISSN: | 0738-100X |
| DOI: | 10.1145/1837274.1837289 |

