Markov decision process routing games
We explore an extension of nonatomic routing games that we call Markov decision process routing games where each agent chooses a transition policy between nodes in a network rather than a path from an origin node to a destination node, i.e. each agent in the population solves a Markov decision proce...
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| Published in: | 2017 ACM IEEE 8th International Conference on Cyber Physical Systems (ICCPS) pp. 273 - 279 |
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| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
New York, NY, USA
ACM
18.04.2017
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| Series: | ACM Other Conferences |
| Subjects: | |
| ISBN: | 9781450349659, 145034965X |
| Online Access: | Get full text |
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| Summary: | We explore an extension of nonatomic routing games that we call Markov decision process routing games where each agent chooses a transition policy between nodes in a network rather than a path from an origin node to a destination node, i.e. each agent in the population solves a Markov decision process rather than a shortest path problem. We define the appropriate version of a Wardrop equilibrium as well as a potential function for this game in the finite horizon (total reward) case. This work can be thought of as a routing-game-based formulation of continuous population stochastic games (mean-field games or anonymous sequential games). We apply our model to the problem of ridesharing drivers competing for customers. |
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| ISBN: | 9781450349659 145034965X |
| DOI: | 10.1145/3055004.3055026 |

