Markov decision process routing games
We explore an extension of nonatomic routing games that we call Markov decision process routing games where each agent chooses a transition policy between nodes in a network rather than a path from an origin node to a destination node, i.e. each agent in the population solves a Markov decision proce...
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| Vydáno v: | 2017 ACM IEEE 8th International Conference on Cyber Physical Systems (ICCPS) s. 273 - 279 |
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| Hlavní autoři: | , |
| Médium: | Konferenční příspěvek |
| Jazyk: | angličtina |
| Vydáno: |
New York, NY, USA
ACM
18.04.2017
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| Edice: | ACM Other Conferences |
| Témata: | |
| ISBN: | 9781450349659, 145034965X |
| On-line přístup: | Získat plný text |
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| Shrnutí: | We explore an extension of nonatomic routing games that we call Markov decision process routing games where each agent chooses a transition policy between nodes in a network rather than a path from an origin node to a destination node, i.e. each agent in the population solves a Markov decision process rather than a shortest path problem. We define the appropriate version of a Wardrop equilibrium as well as a potential function for this game in the finite horizon (total reward) case. This work can be thought of as a routing-game-based formulation of continuous population stochastic games (mean-field games or anonymous sequential games). We apply our model to the problem of ridesharing drivers competing for customers. |
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| ISBN: | 9781450349659 145034965X |
| DOI: | 10.1145/3055004.3055026 |

