Using Behavioural Programming with Solver, Context, and Deep Reinforcement Learning for Playing a Simplified RoboCup-Type Game
We describe four scenario-based implementations of controllers for a player in a simplified RoboCup-type game. All four implementations are based on the behavioural programming (BP) approach. We first describe a simple controller for the player using the state-of-the-art BPjs tool and then show how...
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| Published in: | 2019 ACM/IEEE 22nd International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C) pp. 243 - 251 |
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| Main Authors: | , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
01.09.2019
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| Subjects: | |
| Online Access: | Get full text |
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