Handbook of Digital 3D Reconstruction of Historical Architecture

This open access book is a handbook for students, experts and interested parties who want to learn more about digital 3D reconstruction of historical architecture. The book provides answers to the core questions of the subject: What is a digital 3D model or a digital 3D reconstruction? How are they...

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Hlavní autoři: Münster, Sander, Apollonio, Fabrizio Ivan, Bluemel, Ina, Fallavollita, Federico, Foschi, Riccardo, Grellert, Marc, Ioannides, Marinos, Jahn, Peter Heinrich, Kurdiovsky, Richard, Kuroczyński, Piotr, Lutteroth, Jan-Eric, Messemer, Heike, Schelbert, Georg
Médium: E-kniha
Jazyk:angličtina
Vydáno: Cham Springer Nature 2024
Springer
Vydání:1
Edice:Synthesis Lectures on Engineers, Technology, & Society
Témata:
ISBN:9783031433627, 3031433629, 9783031433634, 3031433637
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Obsah:
  • 6.4.4 Direct Handmade Modeling -- 6.4.5 Hybrid Modeling -- 6.5 Configuration Space -- 6.6 Best Practices -- References -- 7 Visualization -- 7.1 From Digits to Visuals -- 7.2 Digital 2D-3D Visualization -- 7.3 Aspects of Digital 3D Visualization -- 7.4 Formal/Geometrical Aspects -- 7.5 Shading Aspects -- 7.5.1 Photorealistic Shading -- 7.6 Abstract Shading -- 7.7 Representation Aspects and Methods -- 7.8 Media and Interfaces -- 7.8.1 Images and Films -- 7.8.2 Extended Reality -- 7.8.3 Rapid Prototyping -- 7.8.4 Interaction and Motivational Design -- References -- 8 Documentation -- 8.1 Introduction -- 8.2 Why Documentation is Important -- 8.2.1 Scientific Significance -- 8.2.2 Preliminary Work -- 8.2.3 Current Developments -- 8.3 What Are We Dealing With -- 8.3.1 Model Types, Methods, and Data Formats -- 8.3.2 Intellectual Argumentation -- 8.4 What Needs to be Documented -- 8.4.1 Documentation of the 3D Models: Metadata -- 8.4.2 Documentation of the Decision-Making Processes: Paradata -- 8.5 How to Document -- References -- 9 Infrastructure -- 9.1 Digital Research Tools and Services -- 9.2 Virtual Research Environments -- 9.3 3D Information Systems -- 9.4 Design Challenges in 3D Information Systems -- 9.5 Linked and Authority Data -- References -- 10 Legislation -- 10.1 Intellectual Property -- 10.2 Legal Aspects -- 10.3 Licenses: Open, Closed, or Public? -- References
  • Intro -- Editors' Foreword -- References -- Acknowledgements -- Contents -- Abbreviations -- 1 Introduction -- 1.1 A Brief History of 3D Reconstruction -- 1.2 Examples of 3D Reconstruction Projects -- References -- 2 Basics and Definitions -- 2.1 Architectural History -- 2.2 Reconstruction -- 2.3 Sources -- 2.4 Models and Modeling -- 2.5 The Architectural Model -- 2.6 Computer-Based 3D Modeling -- 2.6.1 3D as Reference to Space -- 2.6.2 Digital Versus Virtual -- 2.6.3 Reconstruction Versus Digitalization -- 2.7 Simulation -- References -- 3 Scholarly Method -- 3.1 Introduction -- 3.2 Purposes of 3D Modeling -- 3.2.1 Research -- 3.2.2 Education -- 3.2.3 Knowledge Organization -- 3.3 Epistemic Challenges of 3D Modeling in Humanities -- 3.4 Visual Research Processes and 3D Modeling -- 3.5 Scientific Values -- 3.6 Guidelines and Standards for 3D Reconstruction -- References -- 4 Scholarly Community -- 4.1 Introduction -- 4.2 Disciplines Which Benefit from the Method -- 4.2.1 Visual Approaches in the Humanities -- 4.2.2 Visual Digital Humanities -- 4.3 Scholars and Topic Areas -- 4.4 Scholarly Culture -- References -- 5 Workflows -- 5.1 The Process of 3D Reconstruction -- 5.2 Interdisciplinarity -- 5.3 Modeling the Project Process -- 5.4 3D Reconstructions as Interdisciplinary Projects -- 5.5 3D Reconstruction Project Management -- 5.5.1 Definition of Project Work -- 5.5.2 Project Organization -- 5.5.3 Goals -- 5.5.4 Planning and Control -- 5.5.5 Quality -- 5.5.6 Quality Management -- 5.6 Phenomena and Strategies for Cooperation -- References -- 6 3D Modeling -- 6.1 The Raw Model and the Informative Model -- 6.2 Semantic Description of the 3D Model -- 6.3 Traditional and Digital Representation Methods -- 6.4 3D Modeling Techniques -- 6.4.1 Procedural and Algorithmic Modeling -- 6.4.2 Parametric Modeling -- 6.4.3 Automatic Reality-Based Modeling