EffBT: An Efficient Behavior Tree Reactive Synthesis and Execution Framework
Behavior Trees (BTs), originated from the control of Non-Player-Characters (NPCs), have been widely embraced in robotics and software engineering communities due to their modularity, reactivity, and other beneficial characteristics. It is highly desirable to synthesize BTs automatically. The consequ...
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| Published in: | Proceedings / International Conference on Software Engineering pp. 54 - 65 |
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| Main Authors: | , , , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
IEEE
26.04.2025
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| Subjects: | |
| ISSN: | 1558-1225 |
| Online Access: | Get full text |
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