Situated Tangible Robot Programming

This paper introduces situated tangible robot programming, whereby a robot is programmed by placing specially designed tangible "blocks" in its workspace. These blocks are used for annotating objects, locations, or regions, and specifying actions and their ordering. The robot compiles a pr...

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Vydáno v:2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI s. 473 - 482
Hlavní autoři: Sefidgar, Yasaman S., Agarwal, Prerna, Cakmak, Maya
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: New York, NY, USA ACM 06.03.2017
Edice:ACM Conferences
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ISBN:9781450343367, 1450343368
ISSN:2167-2148
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Shrnutí:This paper introduces situated tangible robot programming, whereby a robot is programmed by placing specially designed tangible "blocks" in its workspace. These blocks are used for annotating objects, locations, or regions, and specifying actions and their ordering. The robot compiles a program by detecting blocks and objects in its workspace and grouping them into instructions by solving constraints. We present a proof-of-concept implementation using blocks with unique visual markers in a pick-and-place task domain. Three user studies evaluate the intuitiveness and learnability of situated tangible programming and iterate the block design. We characterize common challenges and gather feedback on how to further improve the design of blocks. Our studies demonstrate that people can interpret, generalize, and create many different situated tangible programs with minimal instruction or with no instruction at all.
ISBN:9781450343367
1450343368
ISSN:2167-2148
DOI:10.1145/2909824.3020240