Can two-player games increase motivation in rehabilitation robotics?
Rehabilitation robots have the potential to greatly improve motor rehabilitation. However, the patient must be properly motivated to actively participate in therapy. Several strategies have been suggested to improve patient motivation, but one element has not yet been explored: playing with other pe...
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| Vydané v: | HRI '14 : proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction : March 3-6, 2014, Bielefeld, Germany s. 447 - 454 |
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| Hlavní autori: | , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
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New York, NY, USA
ACM
03.03.2014
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| Edícia: | ACM Conferences |
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| ISBN: | 1450326587, 9781450326582 |
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| Abstract | Rehabilitation robots have the potential to greatly improve motor rehabilitation. However, the patient must be properly motivated to actively participate in therapy. Several strategies have been suggested to improve patient motivation, but one element has not yet been explored: playing with other people. We designed a two-player rehabilitation game played by two people using two ARMin III robots. We tested three game modes: single-player (competing against a computer), competitive (competing against a human), and cooperative (cooperating with a human against a computer). All modes were played by 24 healthy subjects who filled out questionnaires about their personality and in-game motivation. Almost all subjects preferred playing the two-player game modes to the single-player one, as they enjoyed being able to talk and interact with another person. However, there were two distinct player groups. One group liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Subjects who liked the competitive mode also put more effort into it. Finally, subjects' personalities partially predicted what mode they would like. This emphasizes that two-player rehabilitation games have advantages over single-player ones, but that the right game needs to be chosen for each subject. An extended patient study is planned for the near future. |
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| AbstractList | Rehabilitation robots have the potential to greatly improve motor rehabilitation. However, the patient must be properly motivated to actively participate in therapy. Several strategies have been suggested to improve patient motivation, but one element has not yet been explored: playing with other people. We designed a two-player rehabilitation game played by two people using two ARMin III robots. We tested three game modes: single-player (competing against a computer), competitive (competing against a human), and cooperative (cooperating with a human against a computer). All modes were played by 24 healthy subjects who filled out questionnaires about their personality and in-game motivation. Almost all subjects preferred playing the two-player game modes to the single-player one, as they enjoyed being able to talk and interact with another person. However, there were two distinct player groups. One group liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Subjects who liked the competitive mode also put more effort into it. Finally, subjects' personalities partially predicted what mode they would like. This emphasizes that two-player rehabilitation games have advantages over single-player ones, but that the right game needs to be chosen for each subject. An extended patient study is planned for the near future. Categories and Subject Descriptors H.1.2 [User/Machine Systems]: Human factors. H.5.1 [Multimedia Information Systems]: Artificial, augmented and virtual realities. J.3 [Life and Medical Sciences]: Health. General Terms Design, Experimentation, Human Factors. Rehabilitation robots have the potential to greatly improve motor rehabilitation. However, the patient must be properly motivated to actively participate in therapy. Several strategies have been suggested to improve patient motivation, but one element has not yet been explored: playing with other people. We designed a two-player rehabilitation game played by two people using two ARMin III robots. We tested three game modes: single-player (competing against a computer), competitive (competing against a human), and cooperative (cooperating with a human against a computer). All modes were played by 24 healthy subjects who filled out questionnaires about their personality and in-game motivation. Almost all subjects preferred playing the two-player game modes to the single-player one, as they enjoyed being able to talk and interact with another person. However, there were two distinct player groups. One group liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Subjects who liked the competitive mode also put more effort into it. Finally, subjects' personalities partially predicted what mode they would like. This emphasizes that two-player rehabilitation games have advantages over single-player ones, but that the right game needs to be chosen for each subject. An extended patient study is planned for the near future. |
| Author | Riener, Robert Novak, Domen Nagle, Aniket |
| Author_xml | – sequence: 1 givenname: Domen surname: Novak fullname: Novak, Domen email: domen.novak@hest.ethz.ch organization: ETH Zurich, Zurich, Switzerland – sequence: 2 givenname: Aniket surname: Nagle fullname: Nagle, Aniket email: aniket.nagle@hest.ethz.ch organization: ETH Zurich, Zurich, Switzerland – sequence: 3 givenname: Robert surname: Riener fullname: Riener, Robert email: robert.riener@hest.ethz.ch organization: ETH Zurich, Zurich, Switzerland |
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| Keywords | virtual reality rehabilitation robotics multiplayer games motivation |
| Language | English |
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| SubjectTerms | Applied computing -- Life and medical sciences -- Consumer health Applied computing -- Life and medical sciences -- Health informatics Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Games Human-centered computing -- Human computer interaction (HCI) Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality Manipulators Medical treatment motivation multiplayer games Rehabilitation robotics Training Virtual reality |
| Title | Can two-player games increase motivation in rehabilitation robotics? |
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