Benford, S. (2006, October 2). The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications, 3. https://doi.org/10.1109/DS-RT.2006.41
Citácia podle Chicago (17th ed.)Benford, Steve. "The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications." 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications 2 Oct. 2006: 3. https://doi.org/10.1109/DS-RT.2006.41.
Citácia podľa MLA (8th ed.)Benford, Steve. "The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications." 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2 Oct. 2006, p. 3, https://doi.org/10.1109/DS-RT.2006.41.