A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations

3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur...

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Published in:2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications pp. 99 - 106
Main Authors: Boukerche, Azzedine, Lopes, Altieres Ribeiro, de Araujo, Regina Borges
Format: Conference Proceeding
Language:English
Published: Washington, DC, USA IEEE Computer Society 02.10.2006
IEEE
Series:ACM Conferences
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ISBN:9780769526973, 0769526977
ISSN:1550-6525
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Abstract 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D Player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications.
AbstractList 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications
3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D Player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications.
Author Boukerche, Azzedine
Lopes, Altieres Ribeiro
de Araujo, Regina Borges
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  givenname: Regina Borges
  surname: de Araujo
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  organization: University of Ottawa, Canada
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Snippet 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments...
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StartPage 99
SubjectTerms Computational modeling
Computer networks
Computer systems organization -- Architectures -- Distributed architectures
Computer systems organization -- Embedded and cyber-physical systems -- Sensors and actuators
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
Computing methodologies -- Modeling and simulation -- Simulation types and techniques -- Visual analytics
Context awareness
Context modeling
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
Layout
Monitoring
Physics computing
Software and its engineering -- Software organization and properties -- Software system structures -- Distributed systems organizing principles
Virtual environment
Visualization
Wireless sensor networks
Title A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations
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