A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations
3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur...
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| Vydané v: | 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications s. 99 - 106 |
|---|---|
| Hlavní autori: | , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
Washington, DC, USA
IEEE Computer Society
02.10.2006
IEEE |
| Edícia: | ACM Conferences |
| Predmet: |
Computing methodologies
> Modeling and simulation
> Simulation types and techniques
> Visual analytics
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Mixed
> augmented reality
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Virtual reality
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| ISBN: | 9780769526973, 0769526977 |
| ISSN: | 1550-6525 |
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| Abstract | 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D Player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications. |
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| AbstractList | 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations. Events that are captured from the physical world, through wireless sensor networks, can be recorded as they occur and visualized in either real-time or at posteriori. Recording and playing 3DVEs can overcome the limitations of hypermedia interfaces or continuous media when the experiences of the real world are very complex. This paper describes the design, implementation and evaluation of a 3D media recording and playing system, which allows users to play live experiences captured from the physical world for analysis, evaluation, monitoring and training. The novelty of this system resides in two aspects: it uses an optimized recording technique that saves processing time and storage space; it records scene updating commands independent from the 3D Player being used. The optimized mechanism was compared against other existing mechanisms. The results show a better performance for the class of applications that have arbitrary and large number of events generated at any moment, as is the case of emergency preparedness applications. |
| Author | Boukerche, Azzedine Lopes, Altieres Ribeiro de Araujo, Regina Borges |
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| PublicationTitle | 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications |
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| Snippet | 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments... |
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| SubjectTerms | Computational modeling Computer networks Computer systems organization -- Architectures -- Distributed architectures Computer systems organization -- Embedded and cyber-physical systems -- Sensors and actuators Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Computing methodologies -- Modeling and simulation -- Simulation types and techniques -- Visual analytics Context awareness Context modeling Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality Layout Monitoring Physics computing Software and its engineering -- Software organization and properties -- Software system structures -- Distributed systems organizing principles Virtual environment Visualization Wireless sensor networks |
| Title | A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations |
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