Tools for Gamification Analytics: A Survey
Application and gamification data contains valuable information about users and their behavior. This data can be used to measure the success of gamification projects, to analyze user behavior, and to continuously improve gamification designs. Existing software solutions promise support for analyzing...
Uložené v:
| Vydané v: | Proceedings of the 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing s. 603 - 608 |
|---|---|
| Hlavní autori: | , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.12.2014
|
| Predmet: | |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Abstract | Application and gamification data contains valuable information about users and their behavior. This data can be used to measure the success of gamification projects, to analyze user behavior, and to continuously improve gamification designs. Existing software solutions promise support for analyzing game- and gamification-related data. However, research shows that most gamification projects do not monitor and analyze this data in an automated way, even though gamification experts are aware of its potential. In this survey paper we identify relevant software solutions and assesses them with regards to their fulfillment of user requirements in the gamification analytics domain. The survey results can be used by practitioners to make tool decisions. Furthermore, we identify gaps of current solutions that should be addressed by future work in the field of gamification analytics. |
|---|---|
| AbstractList | Application and gamification data contains valuable information about users and their behavior. This data can be used to measure the success of gamification projects, to analyze user behavior, and to continuously improve gamification designs. Existing software solutions promise support for analyzing game- and gamification-related data. However, research shows that most gamification projects do not monitor and analyze this data in an automated way, even though gamification experts are aware of its potential. In this survey paper we identify relevant software solutions and assesses them with regards to their fulfillment of user requirements in the gamification analytics domain. The survey results can be used by practitioners to make tool decisions. Furthermore, we identify gaps of current solutions that should be addressed by future work in the field of gamification analytics. |
| Author | Herzig, Philipp Schill, Alexander Heilbrunn, Benjamin |
| Author_xml | – sequence: 1 givenname: Benjamin surname: Heilbrunn fullname: Heilbrunn, Benjamin email: benjamin.heilbrunn@sap.com organization: SAP SE, Dresden, Germany – sequence: 2 givenname: Philipp surname: Herzig fullname: Herzig, Philipp email: philipp.herzig@sap.com organization: SAP SE, Potsdam, Germany – sequence: 3 givenname: Alexander surname: Schill fullname: Schill, Alexander email: alexander-schill@tu-dresden.de organization: Tech. Univ. Dresden, Dresden, Germany |
| BookMark | eNotjjtLxEAYAFdQUM9UljZbC4nfPrIPuxD0FA4svKuPfcJKLivZKOTfG_CqaYZhbtHlmMeA0D2BhhDQT4e-bygQ3mh2gSotFeFSr1BEXKOqlC8AIKJdXbhBj_uch4JjnvDWnFJMzswpj7gbzbDMyZVn3OHPn-k3LHfoKpqhhOrMDTq8vuz7t3r3sX3vu11tKNNzrb22ArgCFbwFLx0JQllJA9eCCRqpV9HQ9YaAoFwJ7ymzVFsnbeuMCGyDHv67KYRw_J7SyUzLUQKVrQD2B4wcP9M |
| CODEN | IEEPAD |
| ContentType | Conference Proceeding |
| DBID | 6IE 6IL CBEJK RIE RIL |
| DOI | 10.1109/UCC.2014.93 |
| DatabaseName | IEEE Electronic Library (IEL) Conference Proceedings IEEE Xplore POP ALL IEEE Xplore All Conference Proceedings IEEE Xplore IEEE Proceedings Order Plans (POP All) 1998-Present |
| DatabaseTitleList | |
| Database_xml | – sequence: 1 dbid: RIE name: IEEE/IET Electronic Library (IEL) (UW System Shared) url: https://ieeexplore.ieee.org/ sourceTypes: Publisher |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Computer Science |
| EISBN | 9781479978816 1479978817 |
| EndPage | 608 |
| ExternalDocumentID | 7027560 |
| Genre | orig-research |
| GroupedDBID | 6IE 6IL ACM ALMA_UNASSIGNED_HOLDINGS APO CBEJK GUFHI LHSKQ RIE RIL |
| ID | FETCH-LOGICAL-a239t-9d9b604808edb0d7c1e68b72e496362f2d8fa28811062486dd23b29bc7b5ca6e3 |
| IEDL.DBID | RIE |
| ISICitedReferencesCount | 17 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000380558700086&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| IngestDate | Wed Aug 27 02:00:48 EDT 2025 |
| IsPeerReviewed | false |
| IsScholarly | false |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-a239t-9d9b604808edb0d7c1e68b72e496362f2d8fa28811062486dd23b29bc7b5ca6e3 |
| PageCount | 6 |
| ParticipantIDs | ieee_primary_7027560 |
| PublicationCentury | 2000 |
| PublicationDate | 2014-Dec. |
| PublicationDateYYYYMMDD | 2014-12-01 |
| PublicationDate_xml | – month: 12 year: 2014 text: 2014-Dec. |
| PublicationDecade | 2010 |
| PublicationTitle | Proceedings of the 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing |
| PublicationTitleAbbrev | UCC |
| PublicationYear | 2014 |
| Publisher | IEEE |
| Publisher_xml | – name: IEEE |
| SSID | ssj0001651100 |
| Score | 1.6660085 |
| Snippet | Application and gamification data contains valuable information about users and their behavior. This data can be used to measure the success of gamification... |
| SourceID | ieee |
| SourceType | Publisher |
| StartPage | 603 |
| SubjectTerms | Analytics Bismuth Customer satisfaction Data Analysis Data models Games Gamification Measurement Monitoring Testing |
| Title | Tools for Gamification Analytics: A Survey |
| URI | https://ieeexplore.ieee.org/document/7027560 |
| WOSCitedRecordID | wos000380558700086&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NSwMxEB1q8eCpaitaP8jBk7htN5tNst6kWD2Vgi30VnaSWRC0K_0C_71JurYevHgLuYQ3IcxkZt48gFtbuCAfeRy56Bsj569FhIWRnvokYo68h4RBbEINh3o6zUY1uN9xYYgoNJ9Rxy9DLd-WZu1TZV3la2zSfdAPlFJbrtY-nyJTP_2souDFvaw76fd965bo-KLyL-mU4DkGjf-deQytPQWPjXbO5QRqND-Fxo8GA6ueZBPuxmX5vmQu9GTP-Yfv-wmmZmHYiB_B_MAe2et6saGvFkwGT-P-S1TpH0Q5T7JVlNkMped8a7LYs8rEJDUqTsK9GskLbnWRc60dWsmFltbyBHmGRmFqcknJGdTn5ZzOgUmuyEUasYMnhUGLaYyJloK82Iil9AKaHvrsczviYlahbv-9fQlH3rDbro4rqK8Wa7qGQ7NZvS0XN-FevgEKII2s |
| linkProvider | IEEE |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwlV1NSwMxEB1KFfRUtRW_zcGTuG03m81mvUmxVqylYAu9lZ1kFgralX6B_95ku7YevHgLuYQ3IcxkZt48gBuT2iAfue_Z6Bs966-Fh6mWjvokfI68iYS52ETU66nRKO6X4G7DhSGivPmM6m6Z1_JNppcuVdaIXI1N2g_6TigE99dsrW1GRYZu_llBwvObcWPYarnmLVF3ZeVf4im572hX_nfqAdS2JDzW37iXQyjR9AgqPyoMrHiUVbgdZNn7nNngkz0lH67zJzc2y8eNuCHM9-yBvS1nK_qqwbD9OGh1vEIBwUt4EC-82MQoHetbkcGmibRPUmHESdh3I3nKjUoTrpRFK7lQ0hgeII9RRxjqRFJwDOVpNqUTYJJHZGMN38KTQqPB0MdASUFObsRQeApVB338uR5yMS5Qn_29fQ17ncFrd9x97r2cw74z8rrH4wLKi9mSLmFXrxaT-ewqv6NvnHOQ8w |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=Proceedings+of+the+2014+IEEE%2FACM+7th+International+Conference+on+Utility+and+Cloud+Computing&rft.atitle=Tools+for+Gamification+Analytics%3A+A+Survey&rft.au=Heilbrunn%2C+Benjamin&rft.au=Herzig%2C+Philipp&rft.au=Schill%2C+Alexander&rft.date=2014-12-01&rft.pub=IEEE&rft.spage=603&rft.epage=608&rft_id=info:doi/10.1109%2FUCC.2014.93&rft.externalDocID=7027560 |