Hear-Through and Mic-Through Augmented Reality Using Bone Conduction to Display Spatialized Audio
We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset t...
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| Vydané v: | 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality s. 1 - 4 |
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| Hlavní autori: | , , |
| Médium: | Konferenčný príspevok.. |
| Jazyk: | English |
| Vydavateľské údaje: |
Washington, DC, USA
IEEE Computer Society
01.11.2007
IEEE |
| Edícia: | ACM Other Conferences |
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| ISBN: | 142441749X, 9781424417490 |
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| Abstract | We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset to deliver computer-generated audio, while leaving the ear canals free to receive audio from the surrounding environment. Mic-Through AR allows audio signals captured from ear-worn microphones to be mixed with computer-generated audio in the computer, and delivered to the user over headphones. We present preliminary results from an empirical user study conducted to compare a bone-conduction device, headphones, and a speaker array. The results show that subjects achieved the best accuracy using an array of speakers physically located around the listener when stationary sounds were played, but that there was no difference in accuracy between the speaker array and the bone-conduction device for sounds that were moving, and that both devices outperformed standard headphones for moving sounds. |
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| AbstractList | We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset to deliver computer-generated audio, while leaving the ear canals free to receive audio from the surrounding environment. Mic-Through AR allows audio signals captured from ear-worn microphones to be mixed with computer-generated audio in the computer, and delivered to the user over headphones. We present preliminary results from an empirical user study conducted to compare a bone-conduction device, headphones, and a speaker array. The results show that subjects achieved the best accuracy using an array of speakers physically located around the listener when stationary sounds were played, but that there was no difference in accuracy between the speaker array and the bone-conduction device for sounds that were moving, and that both devices outperformed standard headphones for moving sounds. |
| Author | de Barros, Paulo Goncalves Lindeman, Robert W. Noma, Haruo |
| Author_xml | – sequence: 1 givenname: Robert W. surname: Lindeman fullname: Lindeman, Robert W. organization: Worcester Polytechnic Institute. gogo@wpi.edu – sequence: 2 givenname: Haruo surname: Noma fullname: Noma, Haruo organization: ATR International. noma@atr.jp – sequence: 3 givenname: Paulo Goncalves surname: de Barros fullname: de Barros, Paulo Goncalves organization: Worcester Polytechnic Institute. pgb@wpi.edu |
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| Snippet | We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and... |
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| SubjectTerms | Application software audio Auditory displays Augmented reality bone conduction Bones Computer displays Computing methodologies Computing methodologies -- Computer graphics Computing methodologies -- Computer graphics -- Graphics systems and interfaces Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Ear Headphones Human-centered computing Human-centered computing -- Human computer interaction (HCI) Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality Loudspeakers Optical computing Optical mixing |
| Subtitle | Using Bone Conduction to Display Spatialized Audio |
| Title | Hear-Through and Mic-Through Augmented Reality |
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