Hear-Through and Mic-Through Augmented Reality Using Bone Conduction to Display Spatialized Audio

We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset t...

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Vydané v:2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality s. 1 - 4
Hlavní autori: Lindeman, Robert W., Noma, Haruo, de Barros, Paulo Goncalves
Médium: Konferenčný príspevok..
Jazyk:English
Vydavateľské údaje: Washington, DC, USA IEEE Computer Society 01.11.2007
IEEE
Edícia:ACM Other Conferences
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Abstract We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset to deliver computer-generated audio, while leaving the ear canals free to receive audio from the surrounding environment. Mic-Through AR allows audio signals captured from ear-worn microphones to be mixed with computer-generated audio in the computer, and delivered to the user over headphones. We present preliminary results from an empirical user study conducted to compare a bone-conduction device, headphones, and a speaker array. The results show that subjects achieved the best accuracy using an array of speakers physically located around the listener when stationary sounds were played, but that there was no difference in accuracy between the speaker array and the bone-conduction device for sounds that were moving, and that both devices outperformed standard headphones for moving sounds.
AbstractList We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and video-see-through techniques in the visual domain, we present Hear-Through and Mic-Through audio AR. Hear-Through AR uses a bone-conduction headset to deliver computer-generated audio, while leaving the ear canals free to receive audio from the surrounding environment. Mic-Through AR allows audio signals captured from ear-worn microphones to be mixed with computer-generated audio in the computer, and delivered to the user over headphones. We present preliminary results from an empirical user study conducted to compare a bone-conduction device, headphones, and a speaker array. The results show that subjects achieved the best accuracy using an array of speakers physically located around the listener when stationary sounds were played, but that there was no difference in accuracy between the speaker array and the bone-conduction device for sounds that were moving, and that both devices outperformed standard headphones for moving sounds.
Author de Barros, Paulo Goncalves
Lindeman, Robert W.
Noma, Haruo
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  givenname: Robert W.
  surname: Lindeman
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  organization: Worcester Polytechnic Institute. gogo@wpi.edu
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  givenname: Haruo
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  givenname: Paulo Goncalves
  surname: de Barros
  fullname: de Barros, Paulo Goncalves
  organization: Worcester Polytechnic Institute. pgb@wpi.edu
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Snippet We present a novel approach for mixing real and computer-generated audio for augmented reality (AR) applications. Analogous to optical-see-through and...
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SubjectTerms Application software
audio
Auditory displays
Augmented reality
bone conduction
Bones
Computer displays
Computing methodologies
Computing methodologies -- Computer graphics
Computing methodologies -- Computer graphics -- Graphics systems and interfaces
Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality
Ear
Headphones
Human-centered computing
Human-centered computing -- Human computer interaction (HCI)
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality
Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality
Loudspeakers
Optical computing
Optical mixing
Subtitle Using Bone Conduction to Display Spatialized Audio
Title Hear-Through and Mic-Through Augmented Reality
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