Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learning algorithm and its evaluation criteria. In contrast, we propose a multiagent learning algorithm that is optimal in the...
Saved in:
| Published in: | Autonomous Agents and Multiagent Systems: Proceedings, 3rd International Joint Conference, New York City, New York, 2004. pp. 506 - 513 |
|---|---|
| Main Authors: | , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
Washington, DC, USA
IEEE Computer Society
19.07.2004
IEEE |
| Series: | ACM Conferences |
| Subjects: | |
| ISBN: | 9781581138641, 1581138644 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learning algorithm and its evaluation criteria. In contrast, we propose a multiagent learning algorithm that is optimal in the sense of finding a best-response policy, rather than in reaching an equilibrium. We present the first learning algorithm that is provably optimal against restricted classes of non-stationary opponents. The algorithm infers an accurate model of the opponentýs non-stationary strategy, and simultaneously creates a best-response policy against that strategy. Our learning algorithm works within the very general framework of n-player, general-sum stochastic games, and learns both the game structure and its associated optimal policy. |
|---|---|
| Bibliography: | SourceType-Conference Papers & Proceedings-1 ObjectType-Conference Paper-1 content type line 25 |
| ISBN: | 9781581138641 1581138644 |
| DOI: | 10.5555/1018410.1018798 |

