Tank War Using Online Reinforcement Learning
Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents'(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propo...
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| Published in: | Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02 Vol. 2; pp. 497 - 500 |
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| Main Authors: | , , , |
| Format: | Conference Proceeding |
| Language: | English |
| Published: |
Washington, DC, USA
IEEE Computer Society
15.09.2009
IEEE |
| Series: | ACM Conferences |
| Subjects: |
Computing methodologies
> Modeling and simulation
> Model development and analysis
> Modeling methodologies
Theory of computation
> Design and analysis of algorithms
> Algorithm design techniques
> Dynamic programming
Theory of computation
> Design and analysis of algorithms
> Online algorithms
> Online learning algorithms
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| ISBN: | 0769538010, 9780769538013 |
| Online Access: | Get full text |
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| Summary: | Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents'(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propose a multi-layer framework for implementing the online RL in a RTS game. The framework significantly reduces the RL computational complexity by decomposing the state space in a hierarchical manner. We implement the RTS game - Tank General, and perform a thorough test on the proposed framework. The results show the effectiveness of our proposed framework and shed light on relevant issues on using the RL in RTS games. |
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| ISBN: | 0769538010 9780769538013 |
| DOI: | 10.1109/WI-IAT.2009.201 |

